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Tom Clancy's Rainbow Six: Siege

Rainbow Six Ubisoft

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#1 I_live_4_fun Posted 10 June 2014 - 12:02 AM

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Developer(s): Ubisoft Montreal
Publisher(s): Ubisoft
Platform(s): PC, PlayStation 4, Xbox One
Release date(s): 2015
Genre(s): Action, Tactical, First-Person Shooter
Mode(s): Single-player, Co-op, Multiplayer

It looks like Tom Clancy's Rainbow Six: Patriots has been cancelled and replaced by Rainbow Six: Siege, which was premiered at the end of Ubisoft's E3 2014 Press Conference today. Still looks awesome and very tactical as we would've hoped from the series.



I was so excited when it felt like we were looking through snake cams :). And that was just the Muliplayer Gameplay trailer above so far.

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#2 Axe99 Posted 10 June 2014 - 03:58 AM

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Now this looks like my kind of MP, tactical and deep B).  Will need quality balancing, but there's good odds there'll be up to the task.  Thanks for the news Live, looks tops :).
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#3 Outlaw Posted 10 June 2014 - 04:08 AM

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Best part of ubisoft's conference was this, and the division of course.

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#4 spectre51 Posted 11 July 2014 - 11:18 AM

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Rainbow Six Siege -- E3 2014 UbiBlog Interview [North America]


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#5 spectre51 Posted 17 June 2015 - 10:58 AM

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Tom Clancy’s Rainbow Six Siege - E3 2015 Terrorist Hunt Co-Op Trailer


Tom Clancy’s Rainbow Six Siege - E3 2015 White Masks Reveal - Angela Bassett


Tom Clancy’s Rainbow Six Siege - E3 2015 Multiplayer Gameplay Trailer


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#6 Axe99 Posted 18 June 2015 - 09:45 PM

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Man this looks good.  This is my 'best looking game I won't likely be up for playing' at E3, if I get my zip back I'll play a lot of this, assuming they don't shank the netcode or something ;).  Thanks for the vids all-knowing Spec B).
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#7 spectre51 Posted 07 November 2015 - 12:31 AM

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RAINBOW SIX SIEGE – POST-LAUNCH MAPS, OPERATORS AND MODES

With its strong focus on multiplayer action and giving players a dynamic, continually evolving experience, it should come as no surprise there are big plans in the works for Rainbow Six Siege after its launch on Xbox One, PS4 and PC on December 1. The developers have pulled back the curtain on what’s ahead for 2016, including new content and support plans, which we’ve detailed below.

What kind of post-launch support can Rainbow Six Siege players expect?
Rainbow Six Siege will be actively supported with regular gameplay balancing, tweaks, improvements to features, and detailed patch notes. Additionally, a dedicated team of about 80 people will continually listen to fan feedback, monitor gameplay statistics and ensure that the experience is the best it can be. Events and competitions are also in the works, as are four major content expansions for 2016 that include new maps, operators, modes and weapons that will be playable at no additional cost.

What’s in the cards for additional content?
Over the course of the coming year, Rainbow Six Siege will receive four major content expansions that are divided into seasons. Each expansion adds one new map and two new operators, each with a new unique gadget and new primary and secondary weapons. New game modes, cosmetic items and in-game events will also be released during the year. While all maps and modes will be immediately available to all players, the new operators and weapon skins will need to be unlocked with Renown, which is earned while you play, or purchased with R6 Credits. Also, there will be a number of premium weapon skins that can only be accessed with R6 Credits. These are purely cosmetic, however, and won’t affect gameplay.


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How will Renown and R6 Credits work?
Nearly everything you do in Rainbow Six Siege will net you Renown, including winning or losing matches, kills, assists, reviving teammates, playing ranked matches, watching tutorials or completing Daily Challenges (more on those below). Killing teammates will negatively impact your Renown, however, so watch your fire. The developers estimate most players will earn around 1,000 Renown for each hour of gameplay.
Meanwhile, R6 Credits are an optional premium currency that will be available at launch in packs of 600, 1200, 2670, 4920 or 7560. A pack of 600 R6 Credits will cost $4.99 USD, with larger bundles offering more Credits per dollar. In addition to enabling players to buy content rather than spend Renown, you can also purchase Renown Boosters, which will generate Renown more quickly while playing.

How will new operators be unlocked?
The 20 operators included at launch can be unlocked relatively quickly with Renown – the first one you unlock in each counter-terrorist unit costs 500 Renown, the second is 1,000, and so on. Operators added after launch will be available for 25,000 Renown each, reflective of around 25 hours of gameplay. Data collected by the development team suggests that FPS players tend to spend around 8-10 hours per week playing their favorite game, meaning it should take between two and three weeks of regular play to unlock a post-launch operator. Alternately, new operators can be unlocked for 600 R6 Credits ($4.99 USD).

What are Daily Challenges?
Daily Challenges are optional goals that can net players extra Renown. These might include, for example, eliminating a certain number of opponents in a single match, performing a set number of headshots, or winning a number of matches or rounds.

How will premium weapon skins work?
Weapon skins will be divided into tiers. Tier 1 skins can only be unlocked with Renown, while Tiers 2 and 3 can be unlocked with either Renown or R6 Credits. Tiers 4 and 5 (which represent about a third of the available skins) can only be unlocked with R6 Credits.

Source: ubiblog

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#8 Axe99 Posted 07 November 2015 - 07:57 PM

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Cheers for the latest Spec B).  Game looks really good, tactical no-respawn shooters FTW :D.
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#9 Aromaci Posted 03 December 2015 - 07:05 AM

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How are people finding this?
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#10 I_live_4_fun Posted 03 December 2015 - 11:31 PM

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When the servers and party system work properly it's a pretty good tactical shooter. I played some of the previous beta and that eventually ran very well aside from a few server hiccups and maintenance during the nights I played. I have the full game too and am expecting it will get some performance patches to work better soon like the beta. My buddies (Rad and Blax) have been playing a lot more than me and said that the servers have slowly been getting better since launch.

About the gameplay and game itself, there's a good amount of variety in how you can play and approach the enemies from both the offensive (attacking) and defensive teams. Different operators (or character classes) will have at least one unique bit of equipment to use as a skill and each operator can only be chosen once in your team, so it's "first in best dressed" otherwise you will have to go with the default recruit if you don't have any other unlocked operators left to choose from. You get to play both sides in the PvP as the rounds switch like Search and Destroy, so it's fair.

I like how at the beginning of a PvP match, you get about 40 seconds (in casual mode) to start setting up your defences as the defending team while the attacking team sends out camera drones to try and scout out your objective location. If the attacking team has found you in that time, then you'll know to expect them soon. If not and especially it's a really big multi-building map, then you can just bide your time or ambush them or they might not even find you at all even after it's action time, haha.

In addition, there are multiple ways to get into buildings so you can be very tactical with how you break in with or without your team mates. You can reinforce wall sections so that they cannot be breached unless the attacking team has a thermite operator. Put down jammers so that camera drones can't get through and mark you... There is a lot of strategy and depth to how you and your team can play and that's one of things I am enjoying a lot about the game. Especially with good team mates that are careful and know what they are doing.

Overall, I am enjoying the game a lot so far based on both the beta last weekend and playing more of the game last night. The gameplay feels refreshing and different. Doesn't make me feel old like CoD MP does now, haha. II tend play online with friends quite often so the value is there for me being an online only game - I can just play Fallout for SP action :D.

Ubisoft definitely need to fix servers and the partying up system soon though since it makes it difficult to reparty if we leave or get dropped from the lobby.

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#11 Aromaci Posted 04 December 2015 - 12:13 AM

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Yeah, the games does look really interesting but I've heard that the servers can be touch and go. Can't decide if I want to commit.
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#12 I_live_4_fun Posted 04 December 2015 - 02:23 AM

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Yeah, there's no harm in waiting until the servers are running better :).

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#13 I_live_4_fun Posted 09 December 2015 - 04:40 AM

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Not representative of how tactically you can play the game with gadgets and team mates, but I am still proud of my kills :D. Got thrashed for the rest of the match though and I didn't have my buddies to carry me...


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#14 Aromaci Posted 09 December 2015 - 05:09 AM

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I am so so shit at this game.

When it all clicks it great. When you teamed with a people who have no clue, it's the most frustrating shit of a game ever. Also sick of the game putting me in matches in progress on the losing team.
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#15 Axe99 Posted 09 December 2015 - 07:34 AM

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Nice round Live B).  That looks like a lot of fun :D.
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#16 Aromaci Posted 09 December 2015 - 08:14 AM

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Yeah, those were some sick moves.
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#17 I_live_4_fun Posted 09 December 2015 - 10:35 AM

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Ranked matches are even harder :unsure:. I only manage to win maybe one of every five games or so, with me failing terribly in my party each match.

We can join up if you want to when I'm online Aro. The main guys I play with don't really want to go back to "Casual" mode in the evenigs because they've played so much but I kind of like casual still since I don't die with so little kills :lol:.

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#18 Aromaci Posted 09 December 2015 - 12:20 PM

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We can make it happen.
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#19 Aromaci Posted 09 December 2015 - 10:55 PM

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This my actually explain some things.

See: Pawn Rotation Latency.

https://www.reddit.c...n_december_7th/
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#20 Aromaci Posted 14 December 2015 - 05:30 AM

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Takes me back.


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