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BF4 Fixes and Server Updates

Battlefield 4 Battlefield 4 Patch BF4 DICE EA

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#21 ctrlaltdel Posted 28 November 2013 - 01:33 AM

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View PostOutlaw, on 28 November 2013 - 01:26 AM, said:

Hopefully the PS4 version is more stable, they released a patch recently for PS4...

The new Battlefield 4 PS4 patch, weighing in at 600+ MB, fixes several crashes on the console, including crashes that occur when switching between weapons, when resuming single player campaign, and it reduces the probability of getting a corrupted save game file (although this hasn’t been eliminated completely). The PS4 patch is live now for all players
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#22 ctrlaltdel Posted 03 December 2013 - 09:22 AM

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patch notes

Dec 3 PS4 Game Update Notes
-Fixed the "one-hit kill" bug where bullets were sometimes applying their damage multiple times to a character. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed.
-Fixed a crash that could occur when having a very large amounts of Friends
-Enabled audio in PS4 video captures

http://battlelog.bat...64769561275298/

Quote

Fixed a crash that could occur when having a very large amounts of Friends
- lol, maybe i shld not have any friends :P
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#23 Axe99 Posted 03 December 2013 - 09:04 PM

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Thanks CAD, good info :D.  One more patch, I reckon, then I'll see how its stability is going....
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#24 Jykel Posted 03 December 2013 - 09:45 PM

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View Postctrlaltdel, on 03 December 2013 - 09:22 AM, said:

- lol, maybe i shld not have any friends :P

hehehe wonder if that bug also affects the PS3?  Since the PS4 release, my number of friends online has dropped to below a quarter and the game has had no issues.
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#25 ctrlaltdel Posted 04 December 2013 - 01:02 AM

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apparently, the patch was delayed, so more crashes :P
http://kotaku.com/ba...ayed-1475902035
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#26 Saintsy Posted 04 December 2013 - 01:42 AM

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Seems relevent enough.


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#27 ati Posted 04 December 2013 - 06:39 PM

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I had an update last night..still freeze on the last game right at the when points are rolling. .so hopefully I get to keep the points.... poor ps3 :(
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#28 Jykel Posted 04 December 2013 - 10:14 PM

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Really hope DICE dont have to tone down the destruction level with FB3 to fix some of the '117 little bugs' :(
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#29 Axe99 Posted 06 December 2013 - 10:20 PM

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Played some post-patch BF4 last night for an hour or so with Outlaw (GG's Outlaw :D) and it worked like a dream.  It was Team Deathmatch, and not the big conquest games, but it was smooth as silk with no glitches at all, a big change from last weekend :D.
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#30 ctrlaltdel Posted 06 December 2013 - 10:28 PM

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View PostAxe99, on 06 December 2013 - 10:20 PM, said:

Played some post-patch BF4 last night for an hour or so with Outlaw (GG's Outlaw :D) and it worked like a dream.  It was Team Deathmatch, and not the big conquest games, but it was smooth as silk with no glitches at all, a big change from last weekend :D.

i have no issue with Rush, TDM or Domination (pre patch)... only Conquest and especially Operation Locker. try that post-patch and let me know, eh?
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#31 Axe99 Posted 06 December 2013 - 10:55 PM

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View Postctrlaltdel, on 06 December 2013 - 10:28 PM, said:

i have no issue with Rush, TDM or Domination (pre patch)... only Conquest and especially Operation Locker. try that post-patch and let me know, eh?

Will give it a run later today.  Outlaw did say the server browser was still broken, so there's still a few things to fix.  The difference in quality of experience (in terms of how it all runs technically and the available features - when it works, BF4 is just as good a shooter, albeit a different one, as Killzone) between Killzone and BF4 is still pretty big.
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#32 Jykel Posted 10 December 2013 - 11:47 PM

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Update on fix statuses:

http://battlelog.bat...65670203355766/
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#33 Aromaci Posted 10 December 2013 - 11:54 PM

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While the game feels more stable now overall those framerate drops and damage lag time events are probably the most annoying things for me atm.
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#34 Outlaw Posted 11 December 2013 - 04:34 AM

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View PostAromaci, on 10 December 2013 - 11:54 PM, said:

While the game feels more stable now overall those framerate drops and damage lag time events are probably the most annoying things for me atm.

The frame-rate drops might be PS3 only, runs smooth on PS4 although you still get a massive frame rate drop when levolution happens on certain maps, like the hotel collapsing on Hainan.

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#35 Jykel Posted 11 December 2013 - 11:33 PM

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I still get non-levolution drops on the PS3.  Had a mate play 1 game on my account/PS3 the other night, so was actually watching it for the 1st time n not playing, and it was much more noticable.  On RogTrans, with the AA, 2 tanks, a Heli and heaps of infrantry at D it was painful to watch at times.
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#36 Jykel Posted 12 December 2013 - 03:39 AM

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PS4 Fixes:

http://battlelog.bat...65221068877614/

lol 'Further reduced the probability of getting a corrupt save file'

now only 99.2% likely, dropped from 99.34% :P
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#37 Axe99 Posted 12 December 2013 - 05:08 AM

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View PostJykel, on 12 December 2013 - 03:39 AM, said:

PS4 Fixes:

http://battlelog.bat...65221068877614/

lol 'Further reduced the probability of getting a corrupt save file'

now only 99.2% likely, dropped from 99.34% :P

Haha, too right - if you think I'm being wary of MP, I'm not going near SP BF4 until early 2014 at the earliest ;).
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#38 Jykel Posted 12 December 2013 - 05:18 AM

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Ahh well, I only got into BFBC2 with Vietnam Exp and the intro of Aussie servers,  something like 9 months after release, March 2010 ==> Dec 2010, so I am a patient gamer :P    

Cant remember what I was playing during that 9 months, but cant remember a password I created yesterday, so no surprise there :facepalm:
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#39 Outlaw Posted 18 December 2013 - 12:13 AM

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Dec 17 PS4 Game Update Notes

-Reduced the probability of the “Kill trade” issue (see below for details).
-Fixed a common crash that could occur during round transition.
-Fixed a crash that could happen for players that had lots of friends.
-Fixed a problem where the “end of round” screen was adding up scores several times in the rank bar, resulting in the rank bar showing a higher value or rank than players really had.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
Fix for a graphical glitch that could appear on terrain.
-Fixed an engine audio dropout that could happen when driving IFV’s.
-Fix for a camera glitch that could occur when players were switching weapons while moving in crouched stance.
-Fixed an animation bug for passengers on the China Rising dirt bike to make sure that the character is pointing in the direction where the player is actually aiming.
-Fix for an issue where 4x the damage from a vehicle's minigun would be applied to the chest when a player had the Defense specialization equipped.
-Tweaked the War Tape audio setting to remove distortion.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Servers with users playing on them are now by default placed on the top in the Server Browser.
-Servers that friends are playing on have a higher priority in the server list.
-Server Browser is no longer showing empty or full servers by default.
-Servers that are completely empty will be shown only when the “Empty” option is checked in the Server Browser filter.
-Server Browser filter will count a server as full if all “Soldier” slots are occupied, unless the “Free Commander” slot is checked.
-Balancing jet handling across all stealth and attack jet classes.
-Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
-Fix for players getting stuck in the revive screen.
-Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for the death camera/screen being displayed too early.
-Raised the first-person camera slightly for walking in crouch to more accurately reflect the actual position of the character.
-Lowered IED explosion sound to not bottom out the HDR.
-General stability improvements.

Kill trading issue

We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the time frame when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.

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#40 Axe99 Posted 18 December 2013 - 08:21 AM

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Thanks for the info Outlaw B).  It sounds like the game is almost at the stage we'd expect for it at release for a non-BF/Bethesda game, which is a good thing :D.
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