If your not already using these GasClown Wyre Bash and LOOT I found are great programs for some suggestions to help keep the game launching as you go about adding in mods. LOOT looks through the mods you have and puts them in a good load order and wyre bash can do lots of things like check they all have proper masters lined up so Skyrim doesn't crash on startup.
Someone went a bit over board with the taxing it seems.
Ye gads, that pricing is insane!
Edit: To elaborate, from what I can see, getting the components individually on Steam comes in around $30 cheaper, unless I've missed something (which I may have, feel free to laugh at my incompetence if I'm having a brain explosion ).
If your not already using these GasClown Wyre Bash and LOOT I found are great programs for some suggestions to help keep the game launching as you go about adding in mods. LOOT looks through the mods you have and puts them in a good load order and wyre bash can do lots of things like check they all have proper masters lined up so Skyrim doesn't crash on startup.
Frostfall is one of my absolute favourites!
Just using Nexus Mod Manager mate - definitely using Loot for load order though along with TESEdit (if necessary). Yeah (about Frostfall) - really want to go the survival route, along with having to do hunting etc. Just want to add that extra immersion.
I think I'm ready to delve into it again (Skyrim) after the shitty experience on the PS3 but now that I've got a PC, I may as well mod it as much as possible (within the dreaded 3.1Gb limit).
I think I'm enjoying the modding part as much as I will the game - it's interesting and something new to learn nonetheless.
had a look at them on the media fire link, they're so clear !!!
I'll take some more (full sized) shots once I get stuck into it. I shortened the grass as well... in that first little town (Riverwood), there was a boy and only his head was sticking out the top... that's how tall the grass was. lol... Looked great until I saw that happen. Also added some more immersive and armour mods. Nearly there now. It's taken fucking ages but well worth it - it looks fucking ridiculous, almost photorealistic.
• DiRT RALLY AND THE COMMUNITY: The community is DiRT Rally’s co-driver and their feedback will help shape the evolution of the experience. For players joining DiRT Rally in Early Access and the road ahead, the team want their feedback. They’ll be helping to test theories and providing vital data that will help to refine DiRT Rally. • EXPERIENCE 3 MASSIVE NEW REAL-WORLD RALLY LOCATIONS: From the start of Early Access, DiRT Rally offers three massive environments and 36 challenging stages, with more to follow. Drive them during the day - in dry, overcast, sunny, misty, wet, rainy and snowy conditions - and then take them on at night for a very different, intense experience that will challenge the elite.
• Powys, Wales - Muddy, wet gravel stages and forest runs often in the rain during the day and at night.
• Monte Carlo, Monaco – Tight, twisting, dangerous roads covered with snow and ice that wind through the Alps. Snow and mist affect visibility during the day and at night.
• Argolis, Greece – Sweeping dusty gravel stages that take their toll on even the strongest rally cars in the intense heat of the Mediterranean in the bright daylight or at night.
• 14 CARS OVER 6 NEW AND CLASSIC CLASSES TO DRIVE NOW: Rally is about having the right car and DiRT Rally will have all of the right cars. At the start of Early Access, DiRT Rally delivers 14 cars and will be adding more cars over more classes in the future. • NEW DRIVING MODEL: The physical simulation for DIRT Rally has been completely rebuilt to adequately capture how it feels to race across changing surfaces, and loose surfaces collect under the wheels during lateral sliding, creating a completely new feel to sliding around corners. • RALLY CHAMPIONSHIPS, RALLY ASYNC & CUSTOM RALLY EVENTS: Take on a single stage and learn the calls in Custom Rally events, compete against increasingly skilled opposition in Rally Seasons or prove yourself against the entire community of players in Rally Async challenges. • TEAM MANAGEMENT: Hire up to four engineering staff to work on your vehicle between stages. Drill down and hire them based on their contract length, wage demands, and on the insight they can offer over upgrades to the vehicles you own. Keep renewing an engineer’s contract and you’ll be able to give them perks that will help upgrade specific vehicles faster. • UPGRADES: As you drive a vehicle in events your engineers will become more familiar with it and will research upgrades that will unlock the full potential of the car. DiRT Rally’s comprehensive upgrade system makes meaningful improvements to the car’s handling and performance to stay competitive • TUNING: Delivering the most comprehensive tuning system ever in a DiRT game, DiRT Rally enables players to tune their cars based on weather conditions, car condition and more to ensure they can refine their setup and get the car feeling right for their driving style. • DAMAGE & REPAIRS: Off-road racing is tough and unforgiving; competing causes vehicles to suffer wear and tear as replicated by DiRT Rally’s comprehensive mechanical damage system. Thankfully, damage can be repaired by hiring eEngineers to work in the team’s Service Area between stages. Much as in the Colin McRae Rally games, there’s a finite amount of time to repair cars between rally stages. • PHYSICS-BASED ASSISTS: Being fast is about skill, not raw speed. Whilst DiRT Rally allows players to experience cars in their purest form it also offers a selection of real world assists, similar to those seen in race and road vehicles. Traction Control works to minimise wheel spin, ABS increases your braking ability by preventing the wheels from locking up and Stability Control keeps your car from over rotating in the corners.
What is DiRT Rally?
DiRT Rally is the latest game in the DiRT series and we’re releasing it first in Early Access for PC and asking for help from our fans to develop it over time.
What do I get for my money?
At release DiRT Rally will include a total of 36 rally stages spread across Monte Carlo, Greece and Wales. We have a total of 17 cars, from 1960s classics right through to modern day machines. As time goes on we’ll be adding more cars, more environments, we’ll be climbing Pikes Peak and going door-to-door around a selection of the best circuits from the 2015 FIA World Rallycross Championship. We’ll also be adding features based on your feedback so be sure to let us know what you’d like to see included in future updates.
More Q&A at DiRT Rally FAQ
Dirt Rally could well be Codemasters' first real sim- Eurogamer
I am the eggman, they are the eggman---I am the walrus GOO GOO GOO JOOB, GOO GOO GOO JOOB
Great news Spec, it's been far too long since we've had a good rally game.
WalrusKing, on 27 April 2015 - 01:18 PM, said:
Dirt Rally could well be Codemasters' first real sim- Eurogamer
Man, something's gone awry at EG. For a start, some of those earlier Colin McCrae games were definitely 'sim' quality, as is their F1 work, and the ToCA race driver games with the assists off weren't far off either. The people writing there sometimes sound like they were born last week.
Reading this gaf thread mod creators get 25% of the revenue
Removing Payment Feature From Skyrim Workshop
We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.
We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.
To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.
But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.
Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.
I am the eggman, they are the eggman---I am the walrus GOO GOO GOO JOOB, GOO GOO GOO JOOB
people are raving about that DiRT rally, let us know your thoughts gc as i'm keen.
Fuck yes!! Rally is back. No other racing type game gives you the same sensation. I'd like a little more feel on the different surfaces but other than that - ripping! I'll admit I suck quite a bit at the moment but gradually getting better... has been a while.
Oh yeah - just turn off the menu music and replay music. But I do that with every racing game anyway.
Get into it. Need to get those new pedals (with clutch) and gear shift NOW!
EDIT - so yeah, I think the FFB needs to be worked further, perhaps even an overhaul. It's by no means perfect but the game has a particular rawness to it (which is great). I've had to retire events because my car had two front flats which eventually wore down to the rims. I also had a 'major' accident and that was the end of that. Also the sound to me is fantastically done, might need a little tweaking.
I've looked at the forum and the notes there from other people are pretty much what I'd like fixed/added as well so unsure whether I need to repeat myself over there.
sounds very 'sim' if you're having to retire from flats & crashes, sounds great.
Yes - it's definitely more a sim. You can choose just to use interior view and gain more XP that way. Things like having manual giving you more XP, and then clutch/manual giving you even more. Starts are done with the handbrake on. Also ABS which I've gotten totally rid of (unlike GT I usually have it on 1). You will have car problems and you can fix it between races but that costs money (which is why I'm probably so poor because I'm always crashing it). You can also hire a pit crew but I haven't looked into that fully yet. I still suck at it - it's not something you can pick up and play as easily as the older Dirt games. It's got a great sense of speed and when you are nailing it - it feels fucking great.
By WalrusKing in Gaming News, on 06 June 2014 - 02:57 AM
Beginning today, new PC drivers for the Xbox One controller will be available for download, offering PC gamers a better way to play using the Xbox One controller. We’re planning to release the drivers as part of a Windows update in the near future; however, today, I am happy to offer early access...