(The spoilers have screenshots taken on the Moon, just in case anyone only wants to see it for the first time in their own playthrough).
Earth, which some of us already played in the Beta:
I sort of rushed through the Earth story missions and launched them on higher difficulty to make them more challenging. Ended up dying a fair bit though, hehe. The main changes from the beta that I noticed were that the range of enemy levels are spread much more diversely (so it doesn't seem like you're fighting the same level 2-3 enemies in one big area), and the Strike Bosses seem slightly less bullet-spongey. Other than that, Destiny still feels as solid as the beta and I've only had a handful of disconnection from the server so far.
First Impressions from the Moon:
I've just completed all of the story missions on the Moon and played in Free Roam for about a couple of hours with Radi so far. Compared to Old Russia on Earth, the Moon has been extremely fun to explore and hunt for loot on Free Roam - especially with friends. There are plenty of secret passageways and underground caverns to discover if you are willing to look around closely. The different sections, terrain levels and corridors/building interiors also vary enough to actually feel like you're exploring new places rather than backtracking all the time.
As for the gameplay in the Moon story missions, they're each still quite short and have been keeping to virtually the same formula from Old Russia. It's still mostly been Ghost narrating and telling you what to do, where to go, and to kill and/or survive waves of enemies before he tells you more of what's going on in the story. I think these have still been much more enjoyable to complete than the ones on Earth though (especially one particular story mission), partly because the Moon is more interesting to explore now, and partly because there are bigger and tougher groups of enemies to fight against. The story seems to be getting more interesting as well, though I still wish there was more engaging story interaction with the players too beyond fighting waves of enemies. There might be in Venus and beyond, I guess.
The Crucible:
I've only played two matches of Clash (Team Deathmatch) so far in the PvP, and I actually liked it. I was really just expecting fast-paced CoD gameplay where you can win going lone wolf, but I think the fact that Destiny has regenerative shields in addition to normal health, it makes sticking and flanking with team mates more important since opponents take longer to kill and can easily ambush you. Kind of reminded me of TLoU MP a bit, lol, but I've only had just a very small glimpse into the full Destiny PvP. Radi said the PvP has been very laggy for him, but I only noticed it a little sometimes.
Overall Impressions so far after finally visiting the Moon:
The world of Destiny and its gameplay are very solid and polished as expected. The Moon has much more depth to explore and discover compared to Earth, so this seems promising for new the planets. But most story missions still have the same, relatively simple formula from the Beta of fending off enemies and shooting your way to compete the objectives while Ghost tells you what is happening. It should be much more enjoyable if playing with friends often to complete missions and explore, but still enjoyable enough to play alone to grind and/or find loot sometimes too. I'm pretty happy to know that I still have a lot more content to explore











I_live_4_fun, on 15 September 2014 - 12:12 AM, said:

