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Destiny: Impressions from the Beta

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#1 I_live_4_fun Posted 28 July 2014 - 03:00 AM

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Bungie's latest Destiny Beta build has brought forth an impressive slice of content for eager fans and prospective buyers to experience on the Xbox and PlayStation home consoles. As the Beta slowly comes to an end today, let us take some time to appreciate some of the things that the Destiny Beta has presented to us so far and speculate on what more we could hope and expect the full game to deliver on its much anticipated September 9th release date.

My Impressions from the PlayStation 4

Since most people who were interested in Destiny and trying out the Destiny Beta will have had many opportunities to play it over the last couple weeks, I won't dive too deeply into the technical aspects and features of what most people will have already seen and heard of from game so far. Personally, I have played the Beta across the PlayStation 4 and PlayStation 3 over the past week and Destiny has performed extremely well forboth of those platforms, to my surprise. So instead, I will share some favourite aspects of the Destiny Beta and hopefully many of you can happily share some of your own personal impressions as well.

After thoroughly enjoying the Destiny Alpha on the PlayStation 4 just last month, Destiny as a whole had definitely shown real potential to become an engaging online, co-operative first-person shooter with its solid shooting mechanics, deep class customisations and beautiful, expansive universe. The sheer quality and polish of the title at such an early development stage already was what led me to feel the absolute need to pre-order the full game in order to access the Beta, even though I had initially planned on keeping the rest of the game a mystery until release day.

At first glance, the Destiny Beta looked and felt exactly the same as the earlier Alpha build with the addition of more story-related missions on Earth. This was in no way a negative since many players would have been experiencing Destiny for the first time and it has definitely been enjoyable recreating and experimenting with the new classes and features from a clean slate. It was also very encouraging to see that the impressive visuals and fluid gameplay were maintained with barely any noticeable drops in performance - especially knowing that significantly more players were populating the servers across both the PlayStation Network and Xbox Live this time compared to the Alpha Build.

From the safe sanctuary of the Tower hub to the huge sandbox map of Old Russia in the Beta, Bungie's attention to creating and polishing the intricate details for all environments and characters made the entire atmosphere of the game easily engrossing while exploring alone or with friends. The lighting effects were fantastic and I was especially awed by how consistently detailed the textures appeared for foliage, rubble, the dilapidated buildings and basically everything in the world of Destiny. I have also enjoyed playing alone at times just to slowly explore parts of Old Russia and to admire the scenery at my own pace. Watching Tower the lights bouncing off the stone floors at the Tower and seeing the Traveler's presence looming ever so silently over the rest of the city were awe-inspiring moments for me when I first played the Alpha and they were still breathtaking whenever I saw those vistas again in the Beta.

Additionally, these visuals seemed all the more impressive when taking into consideration the fact that there are no loading screens for travelling between different areas of the maps after landing from orbit. The transition between the narrow, Fireteam-only building interiors and corridors to the open "instanced" areas and landscapes (where you could randomly come across other players that are are playing in the same location as you) were almost always perfectly seamless. As a consequence, the gameplay just felt that much more smooth and intense when I became completely absorbed in travelling and fighting with alongside my fellow comrades. The only times that truly felt deserving of a breather were the blissful moments after defeating an incredibly tough boss or huge waves of enemies, and the Destiny Beta nailed this pacing perfectly in the Devil's Lair Strike mission.

Meeting Strangers and Chilling with Friends

My favourite aspect of Destiny Beta, by far, has been how simple and easy it is to join up with friends in-game and coming across new people across your journey. The Roster sub-menu was very simple to navigate and check to see exactly what your friends were doing and how many players were already in their Fireteam (party) so that you could immediately choose to join them or invite them to your own. Apart from the opening mission to the game, every other section of the Beta so far has actively allowed and encouraged team co-operative play, which has definitely provided many distinct and memorable experiences with different Fireteam buddies and strangers through matchmaking. Even while repeating the same limited Story and Strike missions multiple times.

So far, I have absolutely loved the different experiences I've had with purely completing missions with some friends to help them with their campaign or to hunt for better loot, occasionally teaming up with the more competitive ones for the Crucible battles, and then kicking back with others to simply enjoy and explore the hidden little secrets and locations scattered all over the maps. Although the drop-in/drop-out co-op feature is certainly not unique to Destiny, the seamless transition between single player to social, team-based game in such a huge, persistent world still impresses me to no end. My biggest hope in this respect, is that there will be missions and game modes at full release that allow us participate in Fireteams with more than three players (aside from the Crucible).

How did the PlayStation 3 version compare?

First and foremost, while the overall graphics and texture details of the PlayStation 3 Destiny Beta were definitely a step down from the PlayStation 4 version, it still looked very stunning and impressive given that the scale and size of both games felt exactly the same. Many of the textures for objects and the environment were understandably less detailed and flatter in comparison, such as the cushioned walls in some of the buildings of Old Russia and the cartoony-texture of the first story cutscene where Ghost revives your Guardian. But at the same time, other sections of the game like the Tower looked virtually the same on both consoles with simply more polish on the PlayStation 4.

Aside from the visual differences though, everything else from the Destiny Beta on the PS3 ran almost identically to the PS4 version. From the shooting mechanics to the user interface, the character animations and map sizes - it wasn't long before I started getting deeper into the gameplay again and stopped noticing any graphical differences altogether. Especially since the character and enemy designs were still very detailed and that the orbital loading timeframes seemed reasonably similar as well. In fact, I actually created my Warlock Class and played through the Story, the Strike mission and a few Crucible matches with a friend all on the PS3. The best feature was seeing that all three of my characters in the Beta were shared and transferred between both the PlayStation 3 and the PlayStation 4.

If nothing else, after personally experiencing just how well the Destiny Beta played on the PlayStation 3, it has made me appreciate the efforts that Bungie have put into polishing their new IP for all fans by striving for performance parity across the platforms.

More Destiny, Please!

And now we wait. The Beta has all but confirmed Destiny's place as one of the main games that I (and I'm sure many others) will consistently be playing long after release day.

With plenty more planet systems and celestial bodies available to explore and access in the full game, Destiny seems to have a lot to offer for the base game already. I hope we will eventually see a much wider range of enemy types and races across the Solar System too.

(Screenshot above is courtesy of manshootingman)

Author: I_live_4_fun

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#2 GasClown Posted 28 July 2014 - 04:47 AM

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Awesome Live - although I didn't play the Beta, I'm still excited for this game and will be buying it at launch. Bungie have always been great (one of the best), particularly with community features and all their games have been solid efforts so I have complete faith in them to deliver a worthy AAA title, even without playing the Beta.
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#3 Aromaci Posted 28 July 2014 - 05:08 AM

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Great article Live. I'm very excited for the game. My only worry I have will be latency in PvP. Hopefully that's an issue that can be addressed.
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#4 I_live_4_fun Posted 28 July 2014 - 07:29 AM

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Thanks guys :D. Yeah, there's a whole bunch of other features and touches that Bungie deserve a lot of praise for from the beta. Things like the actual "instanced" areas where you can run into other players and trigger the Public Events or even the epic battles between the Hive and the Fallen are awesome features. I basically just drop everything I'm doing (including waiting for the rest of my Fireteam) to look for the enemy ships and rush to the enemies, hehe.

I hadn't played as much of the PvP, but some of the matches I did play had painfully laggy moments, yep. The worst was when I spotted a player sitting in a corner, proceeded to spray my whole clip at him and then watched as he simply moved off to the side a second later and killed me, lol. Definitely hoping they fix the latency and matchmaking at release.

Some of the other things I really liked were the skill trees and Remote Play after getting used to the controls. It's terrible for PvP but I've enjoyed a fair few PvE sessions with other people on the Vita :D. I also liked the look of the underground grottos so I hope that there'll be plenty of places to explore across the different planets/moon once the level cap is finally lifted. Having a better variety and meatier Beacon missions for Explore mode wouldn't hurt too.

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#5 Axe99 Posted 28 July 2014 - 09:54 PM

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Top article Live :).  Destiny looks like it'll be the go-to coop shooter when it launches, and could well have a crack at being 'the next big thing', the beta was deffo a blast B).
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#6 ati Posted 31 July 2014 - 07:15 AM

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Great article live! Can't wait to play with you all! :D
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#7 p1nkm15t Posted 31 July 2014 - 07:30 AM

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View PostAromaci, on 28 July 2014 - 05:08 AM, said:

Great article Live. I'm very excited for the game. My only worry I have will be latency in PvP. Hopefully that's an issue that can be addressed.
Until we can break the laws of physics, there's always going to be latency :(

I've quite enjoyed the beta so far.

One thing I did notice though; whenever I swapped out my special weapon, I'd end up with no ammo for it :/
Should probably report that...

Would also be interesting to know how many people pre-ordered because of the free beta...

#8 p1nkm15t Posted 31 July 2014 - 07:33 AM

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Goddamn double post :(

#9 Aromaci Posted 31 July 2014 - 07:40 AM

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View Postp1nkm15t, on 31 July 2014 - 07:30 AM, said:

Until we can break the laws of physics, there's always going to be latency :(

Well yes, but I'm talking game breaking lag.
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#10 Hasan-I Posted 31 July 2014 - 08:53 AM

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View Postp1nkm15t, on 31 July 2014 - 07:30 AM, said:

One thing I did notice though; whenever I swapped out my special weapon, I'd end up with no ammo for it :/
Should probably report that...

That is designed to work like that. At least in PVP to balance things out.

Imagine you are running around on the moon and you get engaged in mid-long range combat, but you had opted for a shotgun special weapon when the game started, it would be unfair for you to just whip out a sniper on the go to take that opponent out.

I am not sure it should be the same in PVE though. Then again, you kill a few enemies and ammo drops, so it is not that big of a deal.
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#11 Jykel Posted 31 July 2014 - 11:25 PM

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View PostAromaci, on 31 July 2014 - 07:40 AM, said:

Well yes, but I'm talking game breaking lag.

Not sure if Bungie rented much server space for the beta, let alone any Oceania servers, so I recon we need to wait til the full release and see.   Personally I am not too fussed with the PvP, its a nice add-on, and it wont bother me much if it takes them a bit of time to iron out some PvP issues.

After a few recent launch server crisis's, Bungie have put a lot of effort into testing the server side of things, hence the 'free' beta phase at the end, in an attempt to simulate a day 1 launch.    No confirmation of dedicated Oceania servers I can see but given the backlash about it with Titanfall, I am sure they will rent a rack or 20 :)
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#12 AroGantz Posted 01 August 2014 - 12:51 AM

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I'm not too worried about the PvP either, the main game is where it was for me.

#13 Axe99 Posted 01 August 2014 - 01:55 AM

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View Postp1nkm15t, on 31 July 2014 - 07:30 AM, said:

Until we can break the laws of physics, there's always going to be latency :(

What about something like the quantum communicator thingie in Mass Effect (yeah, I know it's not real, but could it theoretically be possible if some things turn out to be a certain way)?  Sure, it might be ludicrously expensive and complicated to set up, but if they could set it up, you could have lag-free gaming between any two locations anywhere :cheesygrin:.
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#14 Jykel Posted 01 August 2014 - 02:12 AM

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That would be quantum entanglement there Axe, and there are some interesting prototypes and advancements in that field, but most likely will benefit our great grand kids :)
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#15 AroGantz Posted 01 August 2014 - 02:31 AM

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View PostAxe99, on 01 August 2014 - 01:55 AM, said:

What about something like the quantum communicator thingie in Mass Effect (yeah, I know it's not real, but could it theoretically be possible if some things turn out to be a certain way)?  Sure, it might be ludicrously expensive and complicated to set up, but if they could set it up, you could have lag-free gaming between any two locations anywhere :cheesygrin:.

Or our government could just give us a better network.

#16 Jykel Posted 01 August 2014 - 05:16 AM

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View PostAroGantz, on 01 August 2014 - 02:31 AM, said:

Or our government could just give us a better network.

Once they privatize it :P
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#17 Aromaci Posted 01 August 2014 - 07:31 AM

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View PostAroGantz, on 01 August 2014 - 02:31 AM, said:

Or our government could just give us a better network.

woah woah. That's just crazy talk. Government, do things for us? Haha...
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#18 AroGantz Posted 01 August 2014 - 02:45 PM

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View PostAromaci, on 01 August 2014 - 07:31 AM, said:

woah woah. That's just crazy talk. Government, do things for us? Haha...

I know, I have taken my meds and I'm ok now.

#19 SmokeyPSD Posted 03 August 2014 - 12:07 PM

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Cheers for the write up talking about the PS3. Been wondering how it would perform on it. Looks like it's great on whatever you play on.
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#20 Jykel Posted 04 August 2014 - 03:55 AM

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So maybe a few people played the beta . . . . :P

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