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Trials Fusion (aka Clowny's most wanted :))


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#81 GasClown Posted 22 June 2014 - 12:40 AM

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Yeah - awesome what you can create on there... must have taken forever to do. They're doing cross-platform tracks now, only hand selected ones though but it was looking pretty dry on the PS4 for a while there. Here's a couple of awesome ones that tickle my fancy.










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#82 Axe99 Posted 22 June 2014 - 02:21 AM

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Cheers for the track tips Clowny :).  I've gone as far as I'll go in the campaign now, and just jumping on and trying custom tracks every week or two, 'tis a bloody great game still B).  I've got a track under construction as well, but suspect I won't get it near finished, but ya never know....
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#83 GasClown Posted 22 June 2014 - 02:35 AM

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View PostAxe99, on 22 June 2014 - 02:21 AM, said:

Cheers for the track tips Clowny :).  I've gone as far as I'll go in the campaign now, and just jumping on and trying custom tracks every week or two, 'tis a bloody great game still B).  I've got a track under construction as well, but suspect I won't get it near finished, but ya never know....

Yeah - don't worry, I never touch the Extreme tracks... I think I finished one of them in my old save before it corrupted but doubt I'll ever go back and do them again. But yeah, it's something you can easily pick up and play every couple of weeks simply because of Track Central and the user created tracks. Once the DLC comes out though, I'd imagine anyone without it won't be able to play any tracks that use the new objects though, hence why I got the whole package. I've got about 4-5 tracks in the pipeline but I get sick of them so quickly (short attention span) and usually start up a new one (it takes a lot of effort to do a good track)... I'll get one finished one day though, just like I did in Evo - whether that's in a year from now, who knows. haha.
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#84 GasClown Posted 30 June 2014 - 07:00 AM

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Trials in real life?

https://www.facebook...8308486&fref=nf
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#85 motoboy76 Posted 30 June 2014 - 08:30 AM

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Yeah that guy is awesome some great bike control that is for sure....... B)

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#86 Axe99 Posted 30 June 2014 - 11:25 PM

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View PostGasClown, on 30 June 2014 - 07:00 AM, said:

Trials in real life?

https://www.facebook...8308486&fref=nf

That is _insanely_ good B).  Bet you he got a few bumps and bruises building up those skills ;).
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#87 WalrusKing Posted 03 July 2014 - 12:08 AM

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TRIALS FUSION – RIDERS OF THE RUSTLANDS

        
The first piece of DLC content for Trials Fusion is coming up fast. Included in the Season Pass, Riders of the Rustlands offers new tracks, challenges and Track Editor objects. This is just the first portion of DLC in the Season Pass; there will be five more similar packs coming in the following months. Players who picked up the physical version of the game got the Season Pass as part of the deal. Of course, you can still grab the Season Pass for $20 to receive all six pieces of content, set to be released by May 2015.

The second content pack is Empire of the Sky, which will take players far above the planet to explore floating islands later this summer. Riders of the Rustlands will be available globally on July 29 for $4.99 (free for Season Pass holders) on Xbox One, Xbox 360, PS4 and PC. Creative Director Antti Ilvessuo walked us through the details of Riders of the Rustlands, as well as the team at RedLynx’s plans for the future of Trials Fusion.
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Included in Riders of the Rustlands:
5 new achievements/trophies
10 new tracks
  • 6 classic Trials tracks
  • 2 new Supercross tracks (local multiplayer)
  • One new Skill Game (“Laws of Motion”)
  • One new FMX track (“The Gauntlet”)

18 new Track Challenges
  • Each classic Trials track contains 3 Track Challenges
  • Track Challenges range from secret locations to minigames:
    • Infiltrate the Outsiders’ hidden base
    • Compete in a game show against penguins
    • Find more secret squirrels

Dozens of new Editor Objects    
  • Steel pipe set
  • Wooden ramp set
  • Computer mainframes
  • And much more

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Source + interview: blog.ubi

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#88 GasClown Posted 03 July 2014 - 01:29 AM

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Pretty pitiful DLC if you ask me... compare it to one of the DLC's from Evo... http://trials.ubi.co...rs_of_doom.aspx

20 new Trials Tracks
10 new Skill Games
100's of new Editor Objects
5 New Supercross Tracks

I'm afraid Fusion isn't even half the game Evo was. Blame Ubisoft for ruining it I guess. Don't buy into the scam like I did.
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#89 Axe99 Posted 03 July 2014 - 06:59 AM

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It still doesn't sound like bad DLC for $5 (although watch what should be $5.50 Australian magically turn into $7.50 or $9.99......), but it definitely doesn't sound half as good as Riders of Doom (which was also $5 US on release).
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#90 GasClown Posted 03 July 2014 - 10:00 AM

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View PostAxe99, on 03 July 2014 - 06:59 AM, said:

It still doesn't sound like bad DLC for $5 (although watch what should be $5.50 Australian magically turn into $7.50 or $9.99......), but it definitely doesn't sound half as good as Riders of Doom (which was also $5 US on release).

Yeah but those tracks I can probably Gold in like 12-20 mins. So it's basically $5 for 20 mins absolute max of gameplay. I was also expecting them to release hundreds (not dozens) of new objects for the editor which they previously did... it's like they're drip feeding it to us and in very small doses. Pissed off, RedLynx were a top notch developer that really cared about their community and the community was top notch as well - now it's divided (across platforms), everyone is pissed because of problems initially on TC, there's still no online MP, they removed the ability to create Supercross tracks and play them online and the list goes on... massive step back from Evo and HD. As I said earlier, happened ever since they became part of Ubisoft so I'll just blame them. They were far better off (for everyone) as an Indie.
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#91 Axe99 Posted 04 July 2014 - 01:17 AM

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Aye, it's deffo a step back :(.  Ubisoft are a funny pub, sometimes they do really cool stuff (Rayman, Child of Light, Valiant Hearts), and other times they seem to mess it all up (this, Uplay).
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#92 WalrusKing Posted 05 November 2014 - 06:13 AM

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TRIALS FUSION – MULTIPLAYER UPDATE


We’ve updated you on everything from ice buckets to bungee jumping and have even shown you some developers on fire, but that’s only a small part of what we’ve been working on behind the scenes. In fact, for the past few months we’ve been toiling away on the multiplayer for Trials Fusion. We know our fans are eagerly anticipating this feature, so today we’ve got new information on what multiplayer will look like as well as when you can expect it!


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THE EVOLUTION OF MULTIPLAYER

Before telling you where we’ve gone with multiplayer, we want you to see how we’ve learned from and improved upon the online multiplayer in Trials Evolution. Evolution was the first time online multiplayer was included in a Trials game, and the two online multiplayer modes in Evolution were originally single-player modes that we converted to work for multiplayer. While the experience was fun, we knew we could do even better with a mode built from the ground up exclusively for multiplayer.

We were somewhat limited with what we could create after having With Trials Evolution, we had used every available resource on the Xbox 360, so our first multiplayer mode in that game (“single driving lane”) was based on a career mode. We used ghost riders to depict the competition but noticed that while they were meant to be unobtrusive, they were still distracting and blocked players’ views. Also, if you were too far ahead or behind, it felt like you were racing alone.


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The second mode we created was similar to the Local Multiplayer mode, with four players riding side by side on identical driving lanes. The problem became the placement of the camera; it was randomly determined who was in the front of the screen and whoever was chosen had the best visibility. If you were in the back of the pack the camera was sometimes so far away it became hard to drive and see. While this isn’t typically a problem in Local Multiplayer when you’re with friends, yelling and having fun – it didn’t translate well online, where it could feel remote and unfair.

Overall we weren’t fully satisfied with these multiplayer modes, and the players agreed. Our statistics showed that players only spent10% of their time in the multiplayer, and of that only 3.8% was spent in public multiplayer. In comparison, 33% of our players in Trials Fusion are using Track Central daily and more than 40% have tried Local Supercross. This lack of engagement with multiplayer in Evolution is the reason we redesigned multiplayer to provide a superior racing experience.


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MULTIPLAYER IN FUSION

In Trials Fusion those who enjoy local multiplayer play, on average, over three times longer than those who only play solo content. The combination of multiplayer, Track Central, and regular content updates gives Trials its staying power, which is why we have devoted so much time and effort to make the best possible multiplayer mode for our players. We have long-term plans for Fusion!

The four-person local multiplayer was by far the most played and enjoyed mode in the previous game – and we liked it too – so we knew we should keep that for the game at launch. But online multiplayer has received a complete revamp.


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This is how the new multiplayer will work: When you play multiplayer, you want to see where the other riders are at all times. You don’t want them to get in front of your camera, and you want your rider to be as close to the camera as possible. Knowing this, we designed the new online multiplayer to have the player always be closest to the camera. To ensure everyone sees themselves as the closest rider, we render your rider on a different driving lane than the one your friends will see you on when they are playing with you.

This also makes it possible to now have up to eight players at the same time, all of whom will always be visible on the screen but never in your way. We’re really stoked about it, and early tests already show it’s a blast.

Stay tuned for more information before the end of the year when we roll out multiplayer as a free content update, as well as our upcoming PC multiplayer beta!


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Source: ubi blog

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#93 GasClown Posted 05 November 2014 - 06:33 AM

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About fucking time. lol
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#94 WalrusKing Posted 22 January 2015 - 11:48 PM

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TRIALS FUSION – ONLINE MULTIPLAYER NOW AVAILABLE


Trials Fusion Online Multiplayer has arrived! Players can now download the free update and test their skills in three multiplayer modes. Share the fun with up to four people on the Xbox 360, and up to eight people on the Xbox One, PS4 and PC. In addition to the Online Multiplayer, the fourth (and largest) DLC pack will be available on January 27.




MULTIPLAYER UPDATE
Online X-Supercross puts up to eight players on two random tracks, racing two rounds on each track. The winner is the racer with the highest overall score.
Private Games lets up to eight racers pick a track and customize the parameters of the race. You’ll be able to tweak the track’s gravity, modify bike speed or even invert the bikes’ controls.
Finally, those who take part in the PC multiplayer beta will be able to check out Private Games with Spectators. If you’d rather just watch a few races or broadcast them via streaming platforms, this will be the mode for you. Set all the rules of the race, pick the track, invite up to eight people to take part, and just sit back and watch the race play out.

FIRE IN THE DEEP

The fourth DLC pack, Fire in the Deep, is almost here. You’ll be able to take on 11 new tracks and 27 new track challenges, as well as gain access to five new achievements/trophies and dozens of new editor objects for your own creations.


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Fire in the Deep will be free for all Season Pass holders and $4.99 if you wish to purchase it separately. You can still grab the Season Pass for $19.99 and get access to Fire in the Deep, Welcome to the Abyss, Empire of the Sky and Riders of the Rustlands. You will also get access to the final two DLC packs, which are set to arrive by March 2015.

Source: ubiblog

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#95 GasClown Posted 23 January 2015 - 01:13 AM

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Crikey - that's nearly a year it took. I still pop on once every couple of weeks - there's always at least 20 new top quality tracks from the community to play. I'm glad they started to do cross-platform, I think it would have completely killed it if they didn't.
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#96 Axe99 Posted 23 January 2015 - 03:38 AM

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Been a while since I've given this a gander, will have to pop back in and check it out, cheers for the info Super-Spec B).
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#97 GasClown Posted 02 June 2015 - 02:59 PM

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Created in the Trials editor - as I said, amazing stuff what people build in there.


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#98 Axe99 Posted 02 June 2015 - 09:51 PM

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Haha, it's Trial's Edge!  Very, very impressive/cool, thanks for sharing Clowny B).
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#99 WalrusKing Posted 14 June 2015 - 05:02 AM

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The Trials Evolution Riddle Has Been Solved And It Is Truly Unbelievable

That is insane.

Spoiler

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#100 Axe99 Posted 14 June 2015 - 10:53 AM

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View PostWalrusKing, on 14 June 2015 - 05:02 AM, said:

The Trials Evolution Riddle Has Been Solved And It Is Truly Unbelievable

That is insane.

That is a lot of trouble to go to!  It's not the worst thing we've done as a society with the ridiculous range of options we've been given (collectively, not necessarily individually) by modern affluence, but it's not necessarily the most sensible.  I do wonder what on earth could be worth hiding in a box for a hundred (OK, 98 or so) years to make organising those five keys to turn up on the day to collect.  Maybe Half-life 3? ;).
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