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The Last of Us - 'Abandoned Territories' DLC and Patch 1.05 Update

The Last of Us TLoU TLoU DLC Naughty Dog Abandoned Territories

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#1 I_live_4_fun Posted 16 October 2013 - 01:25 AM

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The Last of Us has received a new Patch Update in the wake of the new 'Abandoned Territories' DLC Map Pack released today. Abandoned Territories can be purchased as a standalone DLC map pack or as part of The Last of Us Season Pass in the PlayStation Store and is sure to delight all fans of the incredible and unique Multiplayer Mode from Naughty Dog's latest masterpiece.

In addition to the new maps though, the new Patch 1.05 update addresses more issues that have cropped up in the Multiplayer, including some of the spawn logic, balancing the Brawler skill so that the additional hit modification now applies to Brawler level 2 and more fixes to the latest Interrogation game mode as well.



MULTIPLAYER

Abandoned Territories Map Pack DLC
  • DLC playlist added for each game type.  This includes both the retail maps and the DLC maps, but the DLC maps should appear much more frequently in the vote.
  • Added five unlock rewards- Camo Hat, Dia de los Muertos Mask, Dragonfly Helmet, Ski Mask, and Skimmer Hat

Gameplay
  • Fixed an issue where players on the winning team would occasionally get fully crafted items or machetes from caches, while players on the losing team would get incorrect items.
  • Players should no longer get comeback weapons (pre-crafted molotovs / bombs / purchase weapons) when they are winning by more than a small margin.
  • Fixed the consistency of comeback weapons spawning - there should be less comeback weapons in close matches and more consistent spawning in severely unbalanced matches. Once a player receives comeback weapons, however, they will not receive them again until a certain amount of progress has occurred in the match.
  • 2x4 Spawning logic has been adjusted in Supply Raid and Interrogation:
    • Fixed a bug where it would occasionally be impossible for a player to receive a 2x4 in a game.
    • Reworked the initial 2x4 spawning logic to make the first 2x4 spawn a bit later to balance the escalation of the match.
    • Lowered the overall number of potential 2x4s that could spawn in a match by including weighting based on match progress.
  • The additional hit on modded melee weapons has been moved from Brawler Level 1 to Level 2, and the health gain from melee hits moved from Level 2 to 1.
  • Added a Parts bonus for late joiners, based on when you join a match in progress. This bridges the gap between players who started from the beginning of the game and might have a Parts advantage over the late joiner.
  • When late-joining beyond the first 2 minutes that match will no longer count towards any clan progress or missions.
  • Fixed an issue on Checkpoint and Lakeside that had locations where some items could not be picked up.
  • Made a fix to prevent players from being able to climb the tilted flag pole on the High School map.
  • Fixed an issue with level graphics dropping out on The Dam.

Interrogation Mode Fixes
  • Games no longer end in ties unless both teams are on the same section of the unlocking process.  If one team has more interrogations than the other, that team will win the match.
  • The additional parts bonus for winning by a large margin is only awarded when the lockbox is fully unlocked.  Otherwise only the standard win bonus is awarded.
  • Killcard now correctly describes whether your character was executed or interrogated.
  • Fire on the ground (from a Molotov) now damages the player when they attempt to unlock the lockbox and will properly interrupt the unlock process.
  • Sounds have been added to the Interrogation animation
  • Fixed a bug where the end-of-match music was not playing in Interrogation mode.

Technical Fixes
  • Intro speech should no longer occasionally be heard twice at the start of the game
  • A flashing exclamation mark will be shown on DLC option for when new items are added

SINGLE PLAYER
  • Tweaks to a couple of art assets in the game.

"That’s just the start as we’re already working on the next patch. For now, hop online, enjoy the new maps and let’s all endure and survive. See you online!"

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Source: Naughty Dog

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"Yohohohohohoho!!!!!"


#2 Jykel Posted 16 October 2013 - 03:56 AM

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well I think I know what I will be playing this eve :)  thz for the update Live
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#3 Axe99 Posted 16 October 2013 - 09:44 PM

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Top stuff Live, thanks for the info :D.  TLoU = awesome B).
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#4 Jykel Posted 16 October 2013 - 10:51 PM

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Well those new maps are a game changer.  Only played busstop once and bookstore twice.

Bus Stop - Big multi-tier map with more bomb hiding places than an Al-qaeda tunnel network.  This map has more of a vertical focus to it which is great for teams that like to flank in 2's.   The team I was with did a great job in setting ambushes, as the other team run a predictable supply drop clockwise pattern.  Will take a few games on this one just to get a grip on all the tunnels and elevated advantage points.

Bookstore - well this changed the game for me completely.  This map is close quarters combat.  Bring 2 guns to the party and extra starting ammo is really handy.  1st game I struggled with an old revolver only loadout as getting to a supply drop is tough, and with a party of lone wolves, we got smashed.  2nd game on it, brought the burst rifle and shorty, all our party waited for each other during spawn waves and bum rushing ensued.   This map could easily handle 2v2 or 1v1, with 4v4 stealth takes a back seat, evening getting time to craft can be tricky.

Well done again NG, as they put a lot of effort into the 2 maps I played and both force a different play style, esp bookstore that map is nuts!


Will hopefully see the other maps tonight :)
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#5 I_live_4_fun Posted 16 October 2013 - 11:31 PM

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Haha, I was getting killed left, right & centre on all maps :P. They definitely have a much different feel to them, some of them being fairly small with a lot more cover and levels to hide and move around. It's so easy to get ambushed or outgunned in the Bookstore.

I need to change up some tactics and remember to buy more ammo and weapon upgrades from now on - something that wasn't as necessary on the normal maps ;).

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#6 Dunny Posted 17 October 2013 - 07:51 AM

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Will have to get downloading then

#7 Batty Posted 17 October 2013 - 08:07 AM

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    Ill be on tonight

    #8 Macca101 Posted 17 October 2013 - 10:55 AM

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    Downloading now.

    #9 Outlaw Posted 17 October 2013 - 11:32 AM

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    wish i hadn't sold the game :(

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    #10 Jykel Posted 17 October 2013 - 10:07 PM

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    Had a few more games last night, really enjoying bookstore with a flamethrower & collector load-out :)   Finally have a use for all those cheaper purchasable one-timers.  

    Didnt see anyone else from here on LoU (all in GTA land) so didnt send out invites
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    #11 I_live_4_fun Posted 17 October 2013 - 10:18 PM

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    View PostJykel, on 17 October 2013 - 10:07 PM, said:

    Didnt see anyone else from here on LoU (all in GTA land) so didnt send out invites

    Sorry, I thought I should spend some time with the rest of the Crew in GTA. Been playing TLoU all week before that :P.

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    #12 Jykel Posted 17 October 2013 - 11:36 PM

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    No problem Live ;)  I will probably try and get back into GTA land over the weekend and get into some crew action
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    The Last of Us - 'Abandoned Territories' and Patch 1.05 Update

    By I_live_4_fun in Gaming News, on 16 October 2013 - 01:27 AM

    The Last of Us has received a new Patch Update in the wake of the new 'Abandoned Territories' DLC Map Pack released today. Abandoned Territories can be purchased as a standalone DLC map pack or as part of The Last of Us Season Pass in the PlayStation Store and is sure to delight all fans of the incredible and unique Multiplayer...

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