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FUSE (PS3) - Thoughts & Opinions


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#1 Jykel Posted 05 June 2013 - 05:51 AM

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I thought I would start a separate thread for us to post our thoughts and opinions of both the campaign and the mp co-op mode (Echelon Mode).
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#2 Jykel Posted 05 June 2013 - 06:05 AM

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Ok, I haven't played Ech-mode yet but my initial thoughts on the campaign, after a solid run with Dunny and Harvs are:
  • Friendly AI is not that great, as it tends to dictate the pace and move forward without you.   I dont like that 1 bit, as if I want to play through slowly and look for intel and loot, I want to do it at my pace.
  • Given the above, I don't think this is a good game if you like playing Solo.  Even with 3 of us last night in campaign mode, the AI would run off to the next check point while we level up, look at skills or look for loot. They should have at least had AI modes of Follow from Behind, Be my Shadow or Lead from Infront, so the AI does not control the pace.
  • Limited weapons and weapon choice I dont like, esp coming from ME3 and BL2 lands where you have soo many options.
  • I am only low level, but the skill trees look limited, and I didnt see and option to reset them yet.
  • The story line itself seems a bit vague, and there seems to be too many cut scenes (slow walking scenes) for a linear shooter.
  • Not sure I am a fan of the climbing sections, if I wanted to play uncharted or tomb raider, I would be :)  I just wanna shoot stuff
In saying all that, I didnt buy this game for the campaign, I bought it for Ech-mode and fighting waves of baddies with 3 co-op friends.  I am just using the campaign for training/learning the ropes.

I will give another rant once I give Ech-mode a good thrashing. B)

@Dee, a bit more detail than my 2 line message last night :)  hope it helps
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#3 spectre51 Posted 05 June 2013 - 06:14 AM

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View PostJykel, on 05 June 2013 - 06:05 AM, said:

I am only low level, but the skill trees look limited, and I didn't see and option to reset them yet.

Why would you want to reset your skills?

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#4 Jykel Posted 05 June 2013 - 06:17 AM

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View Postspectre51, on 05 June 2013 - 06:14 AM, said:

Why would you want to reset your skills?
I wasnt happy with the initial skills I picked, and didnt take the health increase and regen ones early (only level 10), so I want to respec and drop the mag size ones I picked (with Jacob) and grab the health ones.I could grab them now, but using new points to augment fuse abilities :)
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#5 harvs Posted 05 June 2013 - 07:07 AM

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From what i have seen i  the challanges u have enough skill points to fill every skill point at the end. Not 100% postive on that, but that may be why there is no reset skill points.

Yes i have to agree with the limited weapon choice if that stays the same i can see this game having a limited life span.

The walking and doing absolutly nothing is a bit frustrating as u said i just want to shoot stuff. Hopefully the campaing will ramp up at the level we are on .

Echoln mode is a 3 people minium i reckon otherwise its just to hard until we have mastered the switch charater build but as with campaign i can see the lack of weapons and inventory being a problem.Also the objectives always seem to run in the same order or very close ( note diffrent locations).
Small thing about graphics they are not the best at all but on the up side i havent noticed frame rate drops.
I need to get into it more but on the surface it doesn't seem like a very in depth game with equipment weapons accesory character mods etc etc. This is compaired to Me3.

Also i havent hosted an echlon game. So i was wondering if u atevable to jump into a random game with randon?

#6 spectre51 Posted 05 June 2013 - 07:20 AM

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Yes once you reach level 35 you can max a characters skill tree.

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#7 Jykel Posted 05 June 2013 - 11:33 PM

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View Postspectre51, on 05 June 2013 - 07:20 AM, said:

Yes once you reach level 35 you can max a characters skill tree.

So not a lot of diversity in character builds then ;)

Well played a few games of Ech-mode last night, 1 solo game and 2 games with Harvs.   First game was tough as I hadn't leveled my supporting characters (big mistake) but made it to wave 7.   The with Harvs I think we got to wave 8 then 9 with Harvs hosting with better AI levels.

Definitely a challenging game mode and each wave gets seriously tougher and tougher.   I think the host level or combined levels of players must effect the level and abilities of enemies, as my first solo game didnt have any enemies using fuse powers. In the games with Harvs, they had shields, blue regen circle thingies, and lots of invis dudes.

With only 6 maps and 4 Xenotech weapons tied to 4 character builds, it will be interesting to see how long the replay value lasts before they need to inject some new goodies.
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#8 Dunny Posted 06 June 2013 - 03:48 AM

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I hope it gets the same evolving support as ME3

#9 spectre51 Posted 06 June 2013 - 04:09 AM

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It does not look good for much after sale support, its sales performance in the UK at least is not good.

UK PS3 No.20
UK All formats No. 37

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#10 Jykel Posted 06 June 2013 - 05:36 AM

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View PostDunny, on 06 June 2013 - 03:48 AM, said:

I hope it gets the same evolving support as ME3

Given FUSE is meant to be a co-op based game at its core, one would hope so.   ME3's co-op wasnt really the core offering, but definitely was one of the best supported MP games ever, free DLC, constant balancing and a steady release of new weapons, characters, maps, powers etc.  

Lets hope Insomniac try for the same, having no online pass is a good start, and it looks like some of the character menus are ready for more options (i.e. FUSE/Xeno weapons, why give it a slot if you cant change it :)).

We should get a good few months of enjoyment anyway ;)
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#11 Batty Posted 06 June 2013 - 05:52 AM

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    This game is not as good as me3's multi. It is still pretty good coop fun though. It has a campaign good for at least 2 playthroughs as well...which me3 didn't supply for coop.

    #12 harvs Posted 06 June 2013 - 07:05 AM

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    I think tryong to play through me3 on co op would be torture for u guys woth me at least i wander around the ship alot lol. Still ver enjoyable mp.

    We can always go back to that if need be or for a change up.

    If insomniac support this game in the same way as me3 wasvwe may only just be scratchong the surface or the game at the moment

    #13 Saintsy Posted 06 June 2013 - 07:59 AM

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    Insomniac make a great Co-op game and they limit it to 4 players?
    Eh, ill wait for the 8 player patch.
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    #14 Jykel Posted 07 June 2013 - 03:34 AM

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    Well we had a good 3 hour run last night with 4 players in story mode, and was loads of fun.  The game really comes into its own with 4 players, no friendly AI, and we smashed through 2 levels with only 1 team failure against a mega raid boss.

    The fast paced action is actually well separated by storyline and platforming sequences, which first at first I didnt like, but once your into a long play session, it all makes sense.  (Echo-mode is what you play if you just wanna shoot stuff.)

    The 4 classes/characters each have well defined roles, and in a way, closer to MMO style roles, ie:

    Dalton = TANK/CQC = Batty
    Jacob = DPS = Me
    Izzy = HEALER/RANGE = Harvs
    Naya = STEALTH/RECON = Dunny

    Naya creates diversions and flanks, while Dalton takes em front on shielded and hammering anything in CQC, Izzy healing from range and sniping, and Jacob burning Fuse and killing and staggering.   If Jacob is kept alive and full of Fuse, things die really quick.

    We had some create teamwork in terms of sharing ammo/fuse and the higher level guys going into Fusion modes to keep Dalton and Jacob in Tank/DPS modes for as long as possible.

    So, in terms of the story mode, its pretty damn good if you have a good bunch of 4 people to play with, all using mics/headsets.

    We only had one slight frame rate issue, and thats with thousands of things going on with vortexs, arc burns, shattering, mag blasts filling the screen with mayhem.  So a vast improvement on ME3 and BL2 which both suffer bad FR issues under less stress.

    No connections issues at all in game last night, and short load times :)

    Will hopefully get more time in Ech-mode on the weekend and spew forth my thoughts on that.
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    #15 Dunny Posted 07 June 2013 - 07:08 AM

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    Looking forward to a good 4 person go at Ech mode

    #16 harvs Posted 07 June 2013 - 07:10 AM

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    Ummm..... yeah what jykes said :-D

    #17 GasClown Posted 07 June 2013 - 07:29 AM

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    Sounds good Jykel. If I had a bit more time I'd definitely join in on the pillaging!
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    #18 Axe99 Posted 07 June 2013 - 11:35 AM

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    All sounds great :D

    View PostJykel, on 07 June 2013 - 03:34 AM, said:

    No connections issues at all in game last night, and short load times :)

    I'm betting this was very welcome B).
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    #19 harvs Posted 14 July 2013 - 11:57 AM

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    Well have to say i am very dissapointed in this game overall. Fuse got very boring very quicly, this mainly comes down to the lack of cutermisation. The weapons are very limited to say the least eg. One fuse weapon per player not inter chagable, a couple of assult rifles. One sub machine gun, sniper rifle and hand gun. Also very limited character appereance i think ther is 5 or 6 per character.

    A couple of otherthing with the campaigns. The difficulty gab between the diffrent diffulculty setting is basically nothing. You can not skip the cut scense which is a pain on ur second and third play through. The actual replayability of te game is very low it does not change at all. Also the campainge is very short, had a story line that was starting to get me in and BAM the game is finished personally thought was about half way through. The actually game play can be interesting and tactical to a degree but there was also a lot of walking arojnd doing not much at all listening to fairly dull dialoge.

    I dont know if they are planning to do dlc for this game to open the story up more/ continue it. But i thinks that the premise and concept behind the game was good, just needed to be longer and more variation in weapons and such.

    I havent llayed as much of the echloen mode but it has the same problems with lack of custmisation, maps, replayability.
    After a couple of goes it just seems like you are doing the same thing. You might say you do that with other games as well but the diffrence here is it doesnt seem fu n to do it again.

    I am going to be tradeing this one in see if i can put towards a ps4.

    Jykle and I had a ago this evenig we lasred probly 30 min ( most of that cut scences)  before we gave up and decided not to play anymore.

    In conclusion to my rant on this one i have to all in all this game could have been executed much better, gone more into depth to keep player interested loner and it would have been much more enjoyable.

    #20 spectre51 Posted 14 July 2013 - 12:43 PM

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    Well it sounds like I should give this a skip can't imagine it would be too fun going solo. Oh well one less game to fit in to play before March.

    Shame for Insomniac's first multi-platform to be so average, can't see the chances of this getting a sequel to be too high based on its sales.

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