Aromaci, on 21 April 2016 - 02:11 PM, said:
Seems like a slap in the face to everyone who bought one on or just after release.
It is - but it'll only be this once.
Axe99, on 21 April 2016 - 09:42 PM, said:
I could see it going this way - and the x86 architecture should make it a lot easier. I'll get one if/when I've got enough zip to play more of the games on it I want to, at the moment it's mainly a Netflix box with a smattering of strategy titles, so not much point to upgrading. I'll be curious to see how they manage it - if there's some kind of "trade in your old PS4 for a significant discount" then it could work out well, if it's "here's a new $500 we want from you every 3-4 years" maybe less popular?
I think it should - much like phones (which usually cost $700 - $900) get upgraded yearly so I don't think every three years is terrible. I don't update my phone every year but it still works with the latest OS and as intended.
$550 / 3 years isn't much (to me), but perhaps for the unemployed / student it is.
The problem is, will there be a divide - eg. 30FPS and 60FPS servers is one example... the latter obviously having the upper hand. How long are they going to support the older consoles for those that don't want to upgrade every 3 years (or whatever it is). How big/worthwhile vs cost is the upgrade... things like that.
I'd personally like it to be component upgrades (much like a PC) rather than the full unit. But it'd be a simple plug/snap in and play type scenario... so kind of modular I guess.
But with that said - it introduces all sorts of variables.