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Assassin's Creed III Day One Patch - Spoiler alert


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#1 Axe99 Posted 31 October 2012 - 03:47 AM

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No doubt inspired by Medal of Honor, AC3 has a hefty day-one patch.  If you're a would-be Revolutionary-Era Assassin, it looks like patching prior to assassinating might be the go.  These patch notes comment on some in-game and in-story elements, so be warned, there are SPOILERS.

The word is:

Bug Fix:
  • Animus Synching tutorial, fixed an issue where the player could think he's stuck in an infinite loading when getting to Boston after the end credits
  • Fixed a bug where counter-killing with the bow does not always work
  • NPCs spawned too far away could end up being of the wrong type
  • Camera could remain stuck after the player being respawned
  • Player could remain stuck after diving from a waterfall
  • Player could remain stuck if he exits a slopped hay stack at a certain angle
  • Player would always get immediately detected when performing an unarmed stealth assassination in another guard's back
  • Under rare circumstances, the crowd would stop spawning
  • Fixed an animation glitch when interrupting the reception from high profile jump
  • Fixed various occurrences of missing sounds
  • In some cases, the Animus Database sound ambiance was not stopped when exiting
  • Various stats and leaderboards were not showing up properly
  • Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long
  • Mission "RETURN TO ABSTERGO" - fixed a bug where the player would lose control over Desmond during a fight if he lures and kills some guards in the wrong area
  • Mission "A DEADLY PERFORMANCE" - Mission would not continue if the player decides to climb the wall instead of using the ladder
  • Mission "JOHNSON'S ERRAND" - fixed a bug where the game would remain stuck if the player runs during the black screen that occurs after exiting the tavern
  • Mission "THE SURGEON" - Charles Lee could fall in the water and die while following the player, causing the mission to fail, if the player decides to take a certain path that involves jumping over the water
  • Mission "THE SURGEON" - fixed a bug where we would show the desync effect if the player throws one of the target in the water, even though the mission is not really failed
  • Mission "WELCOME TO BOSTON" - The courier side-quest next to the general store would not start properly
  • Mission "EXECUTION IS EVERYTHING", fixed a bug where the mission would not continue if the NPCs you are eavesdropping react to a dead body
  • Mission "THE BRADDOCK EXPEDITION" - Mission would not continue if the player kills all enemies in the camp, killing the required target last, without triggering open conflict
  • Mission "FEATHERS AND TREES" - NPC's would not detect beams properly, preventing them from performing the trunk around move
  • Mission "FEATHERS AND TREES" - Mission would not continue if the player doesn't follow the expected path
  • Mission "HUNTING LESSONS" - Mission giver could not be there if the player goes away and comes back
  • Mission "SOMETHING TO REMEMBER", fixed a bug where the screen could become all white or black for the remainder of the mission if the player set his brightness option to anything else than the default value
  • Mission "ON JOHNSON'S TRAIL", fixed a bug that could cause the optional objective "Use powder kegs to destroy smuggled cargo" to not be saved properly if the player reloads during the mission
  • Mission "THE TEA PARTY'' - Optional objective "Dump crates of tea in the water" could not be completed if the player threw all crates before having killed all guards
  • Mission "THE MIDNIGHT RIDE" - Mission could not be completed if the player interacts with the delivery quest giver along the way
  • Mission "BRIDEWELL PRISON", Player could remain stuck prison cells
  • Mission "PUBLIC EXECUTION" - Crowd NPCs could be spawned in or walk through a cart during a cinematic
  • Mission "SOMETHING ON THE SIDE" - Optional objective "Perform a successful static eavesdrop" could not be completed.
  • Mission "MISSING SUPPLIES" - Optional objective "Do not hide in the hay cart while following the convoy" not being saved properly if the game is reloaded during second part of the mission.
Crash Fix:
  • Possible crash that could happen if the player blends in a crowd group where some NPCs haven't spawned yet, and while blended performs a kill.
  • Possible crash that could happen if the player triggered a loading while being in a covert escort formation with his brotherhood trainees
  • Possble crash that could happen when calling a brotherhood trainee with the snipe ability

Naval Mission:
  • "OAK ISLAND" - Player could pass through the ground when diving into the cave
  • "OAK ISLAND" - Wolves could stop attacking the player and remain stuck
  • Possible crash if the player spams the swivel guns with the semi-automatic cheat enabled

Homestead:
  • Mission "HAPPY EXPECTATIONS" - Game could remain stuck on a white screen when starting the mission
  • On the Homestead, fixed a bug where the player could remain stuck if he performs a corner pose on the left side of Norris' cave's entrance

Side Quest:
  • Brawler Challenges 3 - Task "Own every weapon available in the stores" would not complete when the player expects it to.
  • Fort Monmouth and Fort Division - Quest objectives would fail too early without the fort resetting properly
  • New York delivery mission - Game asked for a different item (deer heart) than what was showed to the player (venison)
  • New York Liberation Missions - Possible that the game would wrongly display that 2 of the districts were completely liberated when it's not the case yet
Source: http://forums.ubi.co...etails-SPOILERS
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#2 Dee Posted 31 October 2012 - 10:41 AM

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Massive Patch but still a few Glitches in this, Have been playing all day and had some WTF why wont this work moments and waypoint issues.

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#3 Aromaci Posted 31 October 2012 - 11:43 AM

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^ I've had this too. Game is way buggy.
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#4 Axe99 Posted 31 October 2012 - 03:39 PM

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That's a right shame, the other AC's have launched pretty well.  Maybe got a dash too ambitious for their own good?  Here's hoping they get it patched (properly!) soon.
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#5 Dee Posted 31 October 2012 - 10:08 PM

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I still think this is one of the Best AC games I have played, when you see the amount of NPC's on screen in some areas you can understand why it lags a bit, I have heard the PS3 Version Lags a bit more though, I have had a few Stutters on Xbox but nothing game breaking and with the glitches i have seen a restart checkpoint always fixes. These are not game breaking just teething.

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#6 GasClown Posted 01 November 2012 - 12:39 AM

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I think this'll be one of those games I'll get for the 360... I made the big mistake of getting Skyrim on the PS3. Didn't that turn out a disaster? (No need to answer). Back on topic.
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#7 Axe99 Posted 01 November 2012 - 12:41 AM

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View PostGasClown, on 01 November 2012 - 12:39 AM, said:

I think this'll be one of those games I'll get for the 360... I made the big mistake of getting Skyrim on the PS3. Didn't that turn out a disaster? (No need to answer). Back on topic.

Skyrim was apparently similarly disastrous on 360 - might be safer getting AC3 on PC if you're worried about performance GC, I'm sure it'll support a controller.  It's likely that the new engine is just a bit much to run smoothly on current-gen consoles.
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#8 Aromaci Posted 01 November 2012 - 01:17 AM

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View PostAxe99, on 01 November 2012 - 12:41 AM, said:



Skyrim was apparently similarly disastrous on 360 - might be safer getting AC3 on PC if you're worried about performance GC, I'm sure it'll support a controller.  It's likely that the new engine is just a bit much to run smoothly on current-gen consoles.

Well PC depends on Ubisoft, they don't exactly have a great track record with porting onto PC.
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#9 GasClown Posted 01 November 2012 - 01:30 AM

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View PostAxe99, on 01 November 2012 - 12:41 AM, said:

Skyrim was apparently similarly disastrous on 360 - might be safer getting AC3 on PC if you're worried about performance GC, I'm sure it'll support a controller.  It's likely that the new engine is just a bit much to run smoothly on current-gen consoles.

Unfortunately, I just find 3rd party games run better on the 360. I'm not sure what problems there were on the 360 (for Skyrim) but it looked as though it was supported at the very least. The last time I fired up Skyrim (on PS3), I'd play for a minute and it'd freeze, it's rendered it unplayable which is a complete joke. I definitely don't want to derail this thread and it's not Sony's fault, it's Bethesda. But at the end of the day, I just want to enjoy games and that experience has made me conscience with what platform I go with for future games (mainly SP games rather than the ones I'll play online more often).

And I do still prefer to play games from my lounge - hence why I'd get it on console.
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#10 Axe99 Posted 01 November 2012 - 04:35 AM

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View PostGasClown, on 01 November 2012 - 01:30 AM, said:

Unfortunately, I just find 3rd party games run better on the 360. I'm not sure what problems there were on the 360 (for Skyrim) but it looked as though it was supported at the very least. The last time I fired up Skyrim (on PS3), I'd play for a minute and it'd freeze, it's rendered it unplayable which is a complete joke. I definitely don't want to derail this thread and it's not Sony's fault, it's Bethesda. But at the end of the day, I just want to enjoy games and that experience has made me conscience with what platform I go with for future games (mainly SP games rather than the ones I'll play online more often).

Fair enough, but be careful, as it does vary - while the 360 has the edge, there are some third-party games that do run better on PS3 (Burnout Paradise was a notable early one, but there are a bunch of others as well) - there's a mob called Digital Foundry, over at Eurogamer, that sometimes analyse performance by console - probably worth giving that a gander first.  You'll generally find the 360 version of multiplats has the edge (although it's often negligible, although perhaps not to someone with your finely-tuned attention-to-detal B)), but there are times when it doesn't.  Hang on, to get things back on top, let's see if they've done one on AC3....

Here we go: http://www.eurogamer...reed-3-face-off  The 360 does have it, but not by a whole lot - summary is:

Quote

Technically, Assassin's Creed 3 is very well-rounded game on both PS3 and 360. For starters, the use of v-sync does greater justice to the visuals while in motion, where torn frames are now gladly a thing of the past. Outside of differences in texture filtering and shadow draw distance, which favour Microsoft's console by a small margin, there's very little else that set these two versions apart in terms of image quality. The 4.5GB mandatory install on PS3 might be a factor for some, but it's clear that the faster streaming from HDD has benefited performance greatly, resulting in a frame-rate that's often neck-and-neck with the 360's - save for a few busy spots around city areas.

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#11 Dee Posted 01 November 2012 - 05:43 AM

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View PostGasClown, on 01 November 2012 - 01:30 AM, said:

Unfortunately, I just find 3rd party games run better on the 360. I'm not sure what problems there were on the 360 (for Skyrim) but it looked as though it was supported at the very least. The last time I fired up Skyrim (on PS3), I'd play for a minute and it'd freeze, it's rendered it unplayable which is a complete joke. I definitely don't want to derail this thread and it's not Sony's fault, it's Bethesda. But at the end of the day, I just want to enjoy games and that experience has made me conscience with what platform I go with for future games (mainly SP games rather than the ones I'll play online more often).

And I do still prefer to play games from my lounge - hence why I'd get it on console.

I agree there, I find 3rd Party runs a hell of alot better on 360, SKyrim i played on PS3 and 360 and can tell you the PS3 version shitted me with freezing and glitches the Xbox one was fine.

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#12 short Posted 01 November 2012 - 10:46 AM

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Skyrim on Ps3 has a multitude of problems from what i remember, its one the reasons the dlc hasn't been released

#13 Axe99 Posted 01 November 2012 - 09:06 PM

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View Postshort, on 01 November 2012 - 10:46 AM, said:

Skyrim on Ps3 has a multitude of problems from what i remember, its one the reasons the dlc hasn't been released

Early on there were a stack - there was a patch in Jan - I played it after then and it's frozen twice in over a hundred hours, and been fine.  There are deffo issues though, apparently older PS3s copped it a bit more.
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#14 Batty Posted 02 November 2012 - 12:25 PM

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    I'm about 2 hrs in on ps3 and all is well. Certainly runs better than Assbro.

    Scope of the game so far is pretty impressive and my brief foray into multiplayer has been pretty cool.

    #15 Batty Posted 02 November 2012 - 02:31 PM

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      I bought Skyrim on ps3, played for 15hrs then ditched it and got it on 360. Major difference was that outside the 360 frame rate was noticeably better and load times from place to place noticeably quicker...but in dungeons etc the ps3 had better textures and a...a vibrant sheen. Also the ps3 had a lot of random world encounters that I just dong get on the 360, eg like the orc who wants a noble death etc. Anyway, the 360 version was just more playable, and if got the DLC






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      Assassin's Creed III Day One Patch [Spoilers]

      By Axe99 in Gaming News, on 31 October 2012 - 03:52 AM

      No doubt inspired by Medal of Honor, AC3 has a hefty day-one patch.  If you're a would-be Revolutionary-Era Assassin, it looks like patching prior to assassinating might be the go.  These patch notes comment on some in-game and in-story elements, so be warned, there are SPOILERS.



      The word is:

      Bug Fix:
      Animus Synching tutorial, fixed...

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