
League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows, inspired by the popular Defense of the Ancients[ map for Warcraft III. It was first announced on October 7, 2008, and released on October 27, 2009. The game was in a closed beta from April 10, 2009, to October 22, 2009.It then transitioned to open beta until release.
Players are formed into 2 even teams of Champions, 3v3 or 5v5. As of 27 September 2012 there are 105 different champions from which to choose. Each player begins at opposing sides of a map in an area called the Spawning Pool, near what is called a Nexus. A match is won when either team's nexus is destroyed. To destroy a Nexus, each team must work through a series of Turrets placed along a path to each base referred to as a Lane. Along the way, each player gains levels from killing the opposing team's champions and Minions (NPCs that constantly spawn and attack the other team) and defeating neutral monsters. Completing objectives rewards players with gold which is used to purchase items.

League of Legends has experienced success in the competitive video game field. The 2010 World Cyber Games Grand Finals at Los Angeles hosted a competitive tournament for League of Legends. The competitors came from around the world to compete, coming from China, Europe and the Americas. The victors were the Counter Logic Gaming team from North America and won a $7,000 prize.
The competitive play has also been stated as the reason of the removal of the Dodge stat in Season 2,
Competitive play for League of Legends reached a new level during the Season 1 World Championships at Dreamhack held in Sweden during June 2011.
The European team Fnatic defeated teams from Europe, the USA and Asia to win the tournament which featured US$100,000 in prizes and won a US$50,000 prize. Over 1.6 million viewers watched the streaming broadcast over the course of the event with a peak of over 210,000 viewers watching a single semi-final match.

The success of League of Legends since Season 1 has led Riot to announce a total of $5,000,000 USD to be paid out over Season 2. Of this 5 million, 2 million will go to Riot's partners including the IPL and other major eSports associations. Another 2 million goes to Riot's Season 2 qualifiers and championship.
The final one million goes to small organizers who apply to Riot to host League of Legends tournaments.
After a series of network issues during the Season 2 World Playoffs that led to several matches being delayed, Riot revealed on October 13, 2012 that a special LAN-based client had been quickly developed, designed for use in tournament environments where the effects of lag and other network issues can be detrimental to the proper organization of an event. The LAN client was deployed for the first time during the first quarter-final and semi-final matches played following the re-scheduled matches, and will be in use during the finals.
On October 13th, 2012, Taiwan's professional team Taipei Assassins (TPA) triumphed over South Korea's Azubu Frost 3-to-1 in the Finals of Season 2 World Championship, and claimed the $1 million in prize money.

*Source - Wikipedia




Soulfrit, on 29 October 2012 - 10:13 AM, said:

