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BATTLETECH - more turn based goodness


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#1 GraphicX Posted 19 September 2015 - 11:35 PM

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TACTICAL ‘MECH
COMBAT RETURNS TO THE PC.
Harebrained Schemes is pleased to announce their return to Kickstarter this Fall to partner with Backers in co-funding the creation of BATTLETECH. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with the first turn-based BattleTech game for PC in over two decades. Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG ‘Mech and MechWarrior management with modern turn-based tactics.

been subscribed to this for a little while now, if the kickstarter amounts are reasonable i'll certainly be backing it.
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#2 Axe99 Posted 20 September 2015 - 12:52 AM

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Oooh, turn-based Battletech?!  Awesome :D.  Cheers Graph B).
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#3 GasClown Posted 20 September 2015 - 09:42 AM

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Definitely sounds interesting.
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#4 GraphicX Posted 30 September 2015 - 04:43 AM

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battletech is now up on kickstarter, just a refresher but it's being made by the same group (harebrain schemes) that does the shadowrun series which i quite like.  they're a small studio so to speak with no major funding or partners so it is pretty down to earth as far as kickstarter funding goes (unlike say project cars 2 ...).

to begin with the game was being funded by them as a 'skirmish' only mode, basically just like the tabletop board game version in 3D, but with funding they're adding a campaign & expanding on it at different funding levels.

their goal was $250k, but while i'm writing this it has already passed $750k & it's only the first day, so i'm sure they're wrapped in it.

here's the kickstarter link if anyone is keen;
https://www.kickstar...?ref=nav_search

the game itself isn't expected until May 2017 though, so you may be a little older by the time you get a go at it.

on another different, but very similar note, divinity original sin 2 is in its last hours on kickstarter.  once again smaller team (larian studios) & no big backers, but their other title divinity original sin is one of the best games i've ever played.  DOS2 is due out in December 2016 so a fair bit closer & really looks like it'll be a smash as well.  their funding goal was 'only' $500,000 but it is currently in excess of $1.95 million. i'm sure it is going to be a ton better game than battletech, as the shadowrun games are something people either love or hate, but DOS is pretty well a smash hit with all so 2 should be brilliant.

here's the kickstarter link:
https://www.kickstar...?ref=nav_search
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#5 Axe99 Posted 30 September 2015 - 08:01 AM

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Cheers Graph B).  Both look excellent, they've hit their goals (and then some!) so I won't throw more money at them at this stage, but I'd be very surprised if I didn't end up playing both :).
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#6 GraphicX Posted 30 September 2015 - 11:57 PM

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after your attempt at expeditions conquistador you may want to play something a little more ... easy ... lol =P
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#7 GraphicX Posted 17 October 2015 - 11:33 PM

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more good news, the funding goal for the expanded mercenary campaign has been unlocked, the next one is a customisable homebase/dropship which would be nice, but not essential.  the other two goals after that don't interest me a great deal.
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#8 GraphicX Posted 24 October 2015 - 08:09 AM

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customisable home base tier has unlocked, that's everything i wanted out of the game now xD  the next tier would be nice, introduces some rare/legendary mechs you can hire/buy at different points, but it's not critical to me.

here's the stuff about the home base / drop ship:

As we discussed before, our current idea is that you're refitting a derelict ship one module at a time, expanding its functionality based on the needs of your mercenary outfit as you go. (We know many of you are interested to know what sort of ship to expect and we are exploring the possibilities. That will be a topic for a future Kickstarter update some time during production.)

Just like construction in the real world, refitting will take money, time, and judgment as you figure out how you want to allocate the space available for the modules you want to add.

We are just starting to work out the different types of modules, but here are some that we think will be available:
  • ’Mech Bays are the heart and soul of your operation. We see having two types of 'Mech Bays - repair bays and refit bays. One Repair Bay is required for each ‘Mech in your outfit’s inventory where your MechTechs can perform repairs to the internal structure, components, weapons, and armor of the resident ‘Mech. Refit Bays are required for the much more intensive work needed to change a 'Mech’s weapon systems and/or internal components.
  • Space can be dedicated to 'Mech Simulators instead of housing more real 'Mechs or vehicles. During travel, and/or instead of being deployed to the battlefield, MechWarriors can be assigned to the training bay in order to improve specific skills.
  • Adding a MechTech Fabrication Bay will increase your technical teams’ ability to jury-rig, repair, and even improve your 'Mechs.
  • A Sick Bay will treat MechWarriors’ minor wounds, but a Ship’s Hospitalwill be required to stitch a seriously wounded MechWarrior back together and then convalesce enough to return to battle ready condition.
  • Among others!

We want the design and construction of your home base to be fun, to provide interesting choices, and ultimately to provide long-term benefits to your mercenary outfit.

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#9 Axe99 Posted 24 October 2015 - 10:35 AM

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Sounds awesome, cheers for the latest Graph, deffo on my radar B).
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#10 GraphicX Posted 31 October 2015 - 10:10 AM

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legendary mechs are now funded, so that's everything that i was interested in (next is pvp but i'm not into that).

they've also released a really early vid to show the game engine off:

https://www.youtube....eature=youtu.be

looks BLOODY COOOOOOL !!!!!
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#11 Axe99 Posted 01 November 2015 - 05:56 AM

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That's a neat little early vid to give backers and potential backers a good look at where they're going with it :).  You're not wrong, it looks very good early B).
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#12 GraphicX Posted 02 November 2015 - 10:40 PM

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they just funded PVP multiplayer, here's what they said about further funds;

Quote


So what happens now that the project has passed $2,500,000? Will we add additional funding goals and make the game even larger in scope?

No.

As we said in our first Live Stream Twitch Q&A session, after Stage 4 is unlocked, additional funding will go towards polishing the features and content we’ve already committed to. After that, any additional funds will go toward funding a Post-Launch Live Team that will continue developing additional features and content. First among them will be Cooperative Multiplayer, which will allow you and a friend to face-off against AI opponents.


i could see with the interest it's had there may be a console rebuild for it in future as with wasteland & divinity =)
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#13 Axe99 Posted 03 November 2015 - 07:18 PM

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View PostGraphicX, on 02 November 2015 - 10:40 PM, said:

i could see with the interest it's had there may be a console rebuild for it in future as with wasteland & divinity =)

I'll be crossing my fingers :D.  I like their approach to project scope as well, get it done right, then put further money into post-launch development, instead of extending the scope so often that things might get a bit unwieldy.
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