has any one been reading about it at all ?
from what i'm seeing it looks pretty exciting, not only for the PC, but for the xbox one as well.
i may have the wrong end of the stick with a lot of this stuff, but i'm just going to jot down notes on what i'm seeing/reading about it at this stage;
- can use multiple gpus of different brands (ie. your currently disabled onboard gpu can be called to action to help with boosting performance, a tech demo demonstrates this & provides a solid 10+% fps boost)
- can use all available VRAM of all gpus unlike crossfire or SLI (mate at work installed it on his laptop yesterday, it has 2gb dedicated VRAM, with win10 he now has 5.8gb of VRAM shared, system has 32gb)
- amd's mantle api will be defunct, but DX12 essentially provides the gains of mantle to every game with DX12 support, that's up to a 2000% performance boost on amd cards (not directly to FPS, but to other processing tasks), which even at 2000% only brings them on par with same spec nvidia cards anyway lol
- high chance many cores at lower clock speeds will outperform fewer cores at higher clock speeds, ie. amd cpus may actually become competitive instead of just garbage alongside the intel line up
- will probably be aaaaages before we see games fully utilising DX12, but high odds some high end current release games may receive DX12 updates (although for full benefits the entire game engine will need to be built around it)
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GraphicX, on 23 June 2015 - 12:32 AM, said:

