Official Call of Duty®: Black Ops III Reveal Trailer
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Let’s get the biggest question out of the way first. Does Black Ops 3 have Exo suits?
No, it does not.
However, we’re not going back to Call of Duty: Ghosts either. There is a thruster pack on every character, but it feels different from what I played last year.
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The next big point is one that makes the MOBA player in me very, very happy. You no longer play as generic soldiers. Before a match begins, you pick a unique character, each with his, her, or its own unique power and weapon. You can only pick one though (the power or the weapon), and each is treated like a miniature score streak.
Though Treyarch is still tweaking things, when I played, I felt like I unlocked my weapon or power about as often as I unlocked a UAV.
Four Specialists have been revealed so far, with at least another five on the way.
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Ruin’s weapons are Gravity Spikes, which allow him to leap through the air and slam down on his target with an area-of-effect shockwave. His power, Overdrive, greatly accelerates all movement for a short time.
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Seraph’s (my personal favorite) weapon is the Annihilator, a huge, high-caliber revolver that kills enemies in one shot and has penetration rounds. If you can line up two enemies, you’ll take them both out. Her ability is Combat Focus, which triggers a bonus multiplier to score steak points.
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Outrider’s weapon is the Sparrow, a compound bow with explosive bolts. Her ability is Vision Pulse, which expands out from the player, tagging all enemies’ locations and allowing you to see them through walls.
- Reaper is a killer robot. His weapon is the scythe, a minigun that emerges from his arm. His ability, Glitch, allows him to flash back to wherever he was a few seconds ago.
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Black Ops 3 is set in 2060. 35 years after the drone strikes in Black Ops 2, the world’s leaders have developed DEAD (Directed Energy Air Defense) systems, which make air superiority useless. Military strength shifts back to “boots on the ground.”
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Treyarch wanted the four-player online co-op experience to feel great, not tacked on. So the campaign levels are built more openly to accommodate a larger number of players and allow different tactics. If you’re playing alone, however, Treyarch says you shouldn’t be overwhelmed because open areas are built with multiple smaller “routes” in mind that feel more precise and focused.
Aside from more guns, another benefit to playing four-player co-op is T-mode. If one player can see an enemy, that enemy is tagged for allies, regardless of whether they have vision or not. It encourages you to seek high ground and split up to cover more area.
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Call of Duty: Black Ops 3 brings campaign co-op back to the franchise. The entire campaign will be playable co-operatively by up to four players online (or two players locally).
For the first time in the franchise's history, the campaign's protagonist is fully customizable. In addition to upgrading abilities, changing your character's appearance and tweaking weapons, players can pick the gender of their Call of Duty hero. "It's not just a female head on a male body. It's a different set of animations for the entire game," Lamia says. Character interaction will even differ based on the protagonist's gender. "We knew we were going to do fully unique male, fully unique female for all scenes and all the customization that goes for both. Thank God for Blu-ray, right?" Campaign Director and Senior Executive Producer Jason Blundell jokes, adding the game's protagonist is fully voiced regardless of gender.
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- The first major shift is the removal of sprint limitations.
- As a player moves toward cover they will now automatically mantle over it regardless of the angle (whether the cover is in front, behind or to the side) without relinquishing weapon control. You can aim down sights as you move over objects now.
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"Thrust-assisted jump" is the second major change in Treyarch's Call of Duty multiplayer overhaul. A slow-burning meter tracks Black Ops 3's thruster, which allows players to gain altitude and boost in any direction.
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Power sliding is another new addition. The slide's boost of speed makes movement far faster than before, while never taking weapon or equipment control away from the player.
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Adds wall running. As you run across walls, you still have full access to your weapons (hip-fire or aiming down the sights) and equipment (you can plant explosives on walls as you run across them).
- The last addition is somewhat puzzling: swimming. Movement underwater is slightly slower, but you still maintain complete control of your weapons and other equipment






Aromaci, on 27 April 2015 - 09:59 AM, said:



