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Hellblade, Ninja Theory's latest


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#1 Axe99 Posted 13 August 2014 - 10:17 PM

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I was pretty impressed with the look of the trailer for this game at Gamescom - the word is they want to deliver on three fronts, great, uncompromising combat, a top-notch character-based story, and a unique art vision.  It's an earlier-than-usual announcement, as they're going the "we're indie, and going to show you heaps as we develop the game" approach, but the trailer they presented looked very slick and interesting.  I've always liked Ninja Theory's work (very much enjoyed Heavenly Sword and Enslaved, and while DmC was less my thing, it was all quality), so hope this turns out well.  World's based on Celtic mythology as well, which I'm a fan of B).



Full list of platforms not announced yet - it'll pop up on PS4 for sure (it was announced at Sony's conference), but I'd bet PC and XB1 would get it as well, they're self-publishing so they'd be stir-crazy not to maximise their market.

Full word at: http://blog.eu.plays...o-ninja-theory/
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#2 spectre51 Posted 14 October 2014 - 11:03 AM

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New Hellblade video offers a first glimpse at the PS4 action game’s world
An early look at the ambitious new project from Heavenly Sword studio Ninja Theory


Hello, Dominic Matthews here from Ninja Theory. I wanted to come back to PlayStation Blog to share our latest development diary with you and to also give an update on how things are progressing with the creation of our new PlayStation 4 title Hellblade.

Back in August we announced Hellblade at the Sony Gamescom Press Conference, which at the time was just four months into development. By traditional standards, we were announcing the game incredibly early. The reason for such an early announcement is that we want to share as much of Hellblade’s development with you as we possibly can.

The standard approach is for games and their development to be hidden away, with details slowly drip fed to players very carefully and slowly over time. But we want to do the opposite. We announced early so that we could start sharing our development approach, creative exploration and decision making from the very beginning.

We’ve created www.hellblade.com, which is the central hub of our sharing. Since Gamescom we’ve been updating the site with regular development diary videos, blog posts, concept art and live streams. We’ve released three development diaries to date, focused on the announcement trailer, Hellblade’s art inspiration and the game’s protagonist, Senua, respectively.

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Today, I’m very pleased to be sharing with you our very latest development diary, No.4: Creating the World. This episode focuses on the approach that we’re taking to create Hellblade’s world with just one Environment Artist and the artistic vision behind it:


The Hellblade team, which consists of 13 people, is currently embarking on the prototyping phase of development. In prototyping we’ll be exploring game mechanics, art styles, and technologies. Despite the small team, this is probably our most ambitious game yet. We are leaping into the unknown and overturning much of what we know about game making to make Hellblade play, look and feel special.

As we have been doing with our development to date, we’ll be sharing as much of our prototyping phase with you over the next couple months, so to keep up to date visit www.hellblade.com, follow us on Twitter @NinjaTheoryand on our Facebook page at www.facebook.com/ninjatheory.

[Thanks a lot for reading – I’d love to come back soon, but in the meantime I hope you follow our journey, get involved in the discussions and let us know what you think of our work so far. The journey is very much a part of the Hellblade experience.

Source+ More pics: Playstation Blog EU

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#3 Axe99 Posted 14 October 2014 - 09:11 PM

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Cheers for the info Spec, it looks quite intriguing B).
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#4 spectre51 Posted 10 June 2015 - 03:06 PM

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Hellblade - Gameplay Trailer | PS4


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#5 Axe99 Posted 11 June 2015 - 04:17 AM

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That looks like it's coming along well :).  Looks rather dark and brooding.  Cheers for the vid Spec B).
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#6 spectre51 Posted 10 September 2015 - 11:22 AM

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NinjaTheory@NinjaTheory 27 minutes ago
We are committed to the open development of #Hellblade from 1st playable (vertical slice) to last as the positives outweigh the risks.

NinjaTheory@NinjaTheory 27 minutes ago
A vertical slice is a testbed of ideas, not part of the final game. It has been retired and we have started #Hellblade production afresh.

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#7 Axe99 Posted 10 September 2015 - 11:41 PM

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Interesting developments there Spec :).  Devs do a lot of prototyping when they're designing, so I suspect this is just part of the usual process, but because it's 'open development', everyone's got to see it happen (instead of it being done behind closed doors).
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#8 spectre51 Posted 04 June 2016 - 02:28 AM

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Hellblade: Senua's Sacrifice | Combat trailer | PS4


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