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KZ:SF ANZ Battlefest Thursday 30 Jan, 7:30pm AEDST/9:30pm NZ


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#1 Axe99 Posted 20 January 2014 - 06:06 AM

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KZ:SF ANZ Battlefest, Thursday 30 Jan

Killzone Shadowfall

(Community Night)

Starting Date: 30 Jan, 7:30pm AEDST/9:30pm NZ

Our regular KZ:SF Community Night on Thursday - more details forthcoming shortly, but the game name is most likely ANZ Battlefest 4, and the entry code will be 747.



Click here to view the event
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#2 Jykel Posted 20 January 2014 - 11:20 PM

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Top stuff Axe, outa likes :P
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#3 Axe99 Posted 28 January 2014 - 09:25 AM

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Sorry for being slack on updating the details - no reply from NZGR so we'll go ahead on Thursday and they're welcome to join in if they want. I was thinking about trying a no turrets/zones night, for something different, so would disable turrents, airbots, the assault drone, the stun drone and the mobile mine (basically anything that did the fighting for you) - how does that sound?

So, the deets:

Game name: ANZ Battlefest 4
Entry code: 747
Time: 7:30pm AEDST/9:30pm NZDST
Rules: Standard, except no turrets, airbots, assault drones, stun drones or mobile mines
Dress code: Green and gold, for Australia day week
As always: No parties, and remember to enable voice chat if you're feeling chatty :D.

Look forward to seeing you there :D.
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#4 ati Posted 28 January 2014 - 06:53 PM

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in! :)
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#5 Jykel Posted 28 January 2014 - 09:35 PM

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Cool Axe, might be there late if I make it.  

I would add the glitched pistol/torch combo to ya list of things to disable or simply not run :)   Hope they patch that soon!
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#6 Hasan-I Posted 28 January 2014 - 10:26 PM

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Yeah, or ban Doomy. Either/Or :P
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#7 Axe99 Posted 28 January 2014 - 11:09 PM

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View PostJykel, on 28 January 2014 - 09:35 PM, said:

Cool Axe, might be there late if I make it.  

I would add the glitched pistol/torch combo to ya list of things to disable or simply not run :)   Hope they patch that soon!

What's the go on this?  Been a bit knackered after work the last week and a half, so KZ's been getting less lovin' from me than I'd usually send in its direction, so a bit out of the loop.
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#8 Jykel Posted 28 January 2014 - 11:36 PM

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The shotgun pistol (Judaz?) with the flashlight attached is buggy, it becomes a one hit kill weapon and works at distance.  Just ask Doomy ;)

GG are going to fix in it a patch but til then, there are quite a few people running it in pub games and its causing balance issues if multiple people on one side are running it, no one else gets a kill in and the opposition tend to get slaughtered :(
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#9 straussy240 Posted 29 January 2014 - 12:01 AM

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I tried that glitch but it still took 2-3 shots to kill someone. unless I am doing it wrong?

#10 Jykel Posted 29 January 2014 - 12:06 AM

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View Poststraussy240, on 29 January 2014 - 12:01 AM, said:

I tried that glitch but it still took 2-3 shots to kill someone. unless I am doing it wrong?

Doomy had it going fine last night, I dont have the flash light unlocked for it, so cant shed any light Straussy
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#11 Axe99 Posted 29 January 2014 - 12:07 AM

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View PostJykel, on 28 January 2014 - 11:36 PM, said:

GG are going to fix in it a patch but til then, there are quite a few people running it in pub games and its causing balance issues if multiple people on one side are running it, no one else gets a kill in and the opposition tend to get slaughtered :(

I think it'll be easy enough to disable the flashlight attachment, thanks for the tip :D.
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#12 Saintsy Posted 29 January 2014 - 03:45 AM

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Typical doomy, always glitching and stuff.
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#13 Doomystic Posted 29 January 2014 - 12:02 PM

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Pfft glitch, I just added torch to see better, if that makes my gun better who am I to argue?
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#14 Dunny Posted 30 January 2014 - 02:42 AM

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As long as he is not singing about it.

#15 ati Posted 30 January 2014 - 10:24 AM

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gg thanks for the games :D
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#16 Axe99 Posted 30 January 2014 - 10:52 AM

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Aye, GGs all :D.  Was great fun as always, will post up some pics/vids tomorrow sometime :D.
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#17 straussy240 Posted 30 January 2014 - 12:23 PM

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For shits and giggles can we do knife only next week? should be interesting performing objectives that way

or at least pistols only?

#18 Saintsy Posted 30 January 2014 - 01:37 PM

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Can you still pistol whip?
That was always fun haha
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#19 Axe99 Posted 30 January 2014 - 08:55 PM

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@ Straussy - hahahaha, I can't see why you'd be keen on this, Dr Melee ;).  Is a good idea, but might get a bit one-note by the end of the night?  Very happy to give it a run if peeps keen, or we could try a two-stage night, so knife-only for a couple of maps, then switch over to another warzone?

View PostSaintsy, on 30 January 2014 - 01:37 PM, said:

Can you still pistol whip?
That was always fun haha

I think if you turned off the 'new' melee and left it as the old it'd go pistols only.  KZ2 was the pinnacle of FPS melee settings imo :D.
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#20 straussy240 Posted 30 January 2014 - 09:42 PM

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yeah sounds good




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