Of course, the above four publishers weren’t the only ones showing games at the Expo with plenty of other games represented around the hall. Games from Bandai Namco, Warner Bros, Square Enix and Gearbox to name a few could be found around the Expo Hall. Lego Dimensions and Skylanders both also had pretty substantial areas set up as well and of course, both were popular titles with the younger attendees.
WRC5
spectre51: The track available was based in Australia and it felt good. There was a nice balance of quick and slow corners, not too wide and the track itself had some length to it. Based on the settings of the demo I could feel that they were trying for a bit of a realistic approach to the games' handling while keeping it accessible. A few occasions I slid off the track a little bit and feathering the throttle was needed out of corners but it still felt accessible and didn’t punish me for little mistakes too much. I quite liked the balance of handling overall.
Dark Souls 3
Live: First off, I will just make it clear that I am by no means a great "Souls" game player. I tried the demo twice over the two days at the expo and died by the tougher normal enemies both times. Some of the other people I watched seemed to fair better though and I saw one of them reach a boss fight too.
To me, Dark Souls III felt a little faster than the older Souls titles in being able to get around and dodge enemies a little quicker. It wasn't to the extent of how fast Bloodborne plays though, where you can roll, sidestep and recover HP (healthpoints) from attacking quickly enough - Dark Souls III still felt like it required a more methodical approach to encounters like the old Souls games from the small segment that I played of it. This was especially because of the presence of shields and having to get around them to attack and parry enemies.
Both times that I played, I used a knight class with a sword and shield and had to get used to blocking properly again. The demo had other pre-made classes available to use at the demo stations as well though, like an assassin (which reminded me of Bloodborne), so I am sure there won't be a lack of different playstyles and character builds to try out when the game is released.
Just Cause 3
spectre51: This felt quite similar to Just Cause 2 on foot, unsurprisingly, just with the addition of the wing suit and some grapple hook improvements from what I noticed in my time with the demo. I only drove a tank but it felt weightier with more control over how it handled and felt more precise to drive. Hopefully this also translate sacross to other vehicles like they have mentioned as vehicle handling was one of the poorer aspects in the previous entries. Overall, if you enjoyed Just Cause 2 you will definitely enjoy this since it is more of the same good, old chaos.
Fallout 4 Presentation
spectre51: Honestly, I didn’t have much interest in Fallout before I sat in on this presentation. After watching and listening to it though, I have become more interested in the game and the customisation options look deep and varied. The snippet of the shooting really helped in gaining my attention it looked smooth and really reminiscent of a First-Person-Shooter, not just an RPG. You can definitely see ID Software's input in the gameplay mechanics. A Doom snippet that was also showed at the very beginning looked fast-paced and forward moving, just chaining kills from demon to demon with gory action and speed.
Other games
spectre51: We also got around to some hands on with Dragon Quest: Heroes, Yo-Kai watch and Homefront 2. Not too much to report on these titles, Dragon Quest: Heroes is a colourful bright looking game but we both struggle to make any real progress in the demo before the time ran out against the boss. Yo-Kai Watch another colourful game and looks good on the Nintendo 3DS, the combat is much more interactive then in Pokemon and Homefront 2’s demo didn’t really do much to stand out or differentiate itself from the time we had with it to stand out from the crowd.
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